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Commit Graph

6631 Commits

Author SHA1 Message Date
Danil Alexeev
e63976d4b2 Fix Color::get_{r,g,b,a}8
Closes #47022.
2021-04-09 16:11:02 +03:00
George Marques
b25ab27d4a Set resource path earlier on ProjectSettings setup
Since loading the config might use the resource path, it needs to be
set before that happens.
2021-04-08 09:35:06 -03:00
Rémi Verschelde
f83486b430 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@01dce71403.
2021-04-06 22:39:35 +02:00
George Marques
f8dd7917ec Add flag to stop printing to stdout/stderr
This allows the terminal output to be suppressed but still be captured
by print/error handlers.
2021-04-06 07:36:41 -03:00
Rémi Verschelde
d83761ba80 Style: Apply clang-tidy's readability-braces-around-statements 2021-04-05 14:09:59 +02:00
Rémi Verschelde
9bbe51dc27 Style: Apply clang-tidy's modernize-use-nullptr 2021-04-05 14:05:07 +02:00
jmb462
400843c172 fix crash on null class in ClassDB.get_property() and set_property() 2021-04-02 20:05:01 +02:00
Rémi Verschelde
4b6e9f3157 Merge pull request #46991 from madmiraal/rename-invert-reverse
Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00
rafallus
9196722935 Fix Quat multiplication
x, y, z values were updated too early
2021-03-29 13:57:34 -06:00
Rémi Verschelde
aba03110ba Merge pull request #46830 from vnen/gdscript-typed-arrays
GDScript typed arrays
2021-03-29 16:47:38 +02:00
Shatur95
e5a086fde6 Fix CONNECT_REFERENCE_COUNTED 2021-03-28 20:00:13 +03:00
mashumafi
c2d1c1c3ee Array::insert consistent with Pool*Array::insert 2021-03-27 17:27:19 -04:00
Juan Linietsky
4763835c11 Optimize image channel detection
Speeds up compression
2021-03-26 15:44:00 -03:00
Rémi Verschelde
c6b9ceadf2 Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-26 00:00:25 +01:00
Hugo Locurcio
b191a7547c Rename the .shader file extension to .gdshader
This lets third-party software recognize Godot shaders more easily,
without relying on guesswork since the `.shader` extension is generic.
2021-03-24 21:33:44 +01:00
Rémi Verschelde
cde67f0315 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@807ac1fbf9.
2021-03-23 13:18:43 +01:00
Rémi Verschelde
6610289fdd Merge pull request #40804 from naithar/fix/json-parse
JSON parser fix
2021-03-23 13:07:04 +01:00
Aaron Franke
a5324787c8 Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
Aaron Franke
10d7fccb54 Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
Rémi Verschelde
12f7c1cb25 Merge pull request #47231 from Faless/js/4.x_gamepad_db_dualsense
[HTML5] Logitech Dual Action Gamepad FF/Linux
2021-03-23 11:54:20 +01:00
bruvzg
b202a0dd2a FileDialog: add Back/Forward buttons, add message for inaccessible folders. 2021-03-23 08:03:41 +02:00
Rémi Verschelde
6a84ade316 Merge pull request #45234 from madmiraal/rename-phashtranslation
Rename PHashTranslation to OptimizedTranslation
2021-03-23 00:12:12 +01:00
Rémi Verschelde
11718dbef9 Merge pull request #45562 from aaronfranke/core-modules-real_t
Use real_t in GridMap and VariantParser
2021-03-23 00:10:04 +01:00
Rémi Verschelde
8fb382afb8 Merge pull request #34587 from YeldhamDev/translation_resource_notification_removal
Remove translation change notification when setting the locale of a Translation resource
2021-03-22 23:30:20 +01:00
Juan Linietsky
8d64f3bd76 Add a "keep" import mode to keep files as-is and export them. 2021-03-22 17:19:19 -03:00
Juan Linietsky
97a3a66220 Improved 3D Scene Importer
* Added option for importers to show an Advanced settings dialog
* Created advanced settings dialog for Scene Importer
* Cleaned up importers (remove many old/unused options)
* Added the ability to customize every node, material, mesh and animation individually
* Saving to animations and meshes to files is now a manual process, making it more predictable
* Added the ability for materials to be replaced by external files (or to be made external, up to you).
* When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it.

WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-22 12:16:40 -03:00
Fabio Alessandrelli
70d5f652a2 [HTML5] Logitech Dual Action Gamepad FF/Linux 2021-03-21 15:59:31 +01:00
Marcel Admiraal
755c70b871 Rename Array.invert() to Array.reverse()
Does the same internally for List and Vector<>, which includes all
PackedArray types.
2021-03-21 10:20:08 +00:00
Marcel Admiraal
07f1cd5ff8 Rename PHashTranslation to OptimizedTranslation 2021-03-20 10:02:47 +00:00
Aaron Franke
affe3c817a Use real_t in GridMap and VariantParser 2021-03-19 00:56:34 -04:00
George Marques
997a8ae9e8 Make Variant setget use set() method of Array
This ensure that typed arrays are properly checked when setting an
element.

Moved the macro to a straight declaration since the macro was only used
for Array and it now is quite specific to the Array class.
2021-03-18 10:18:59 -03:00
George Marques
fbfdd5e110 Add functions to retrieve type of a typed Array 2021-03-18 10:18:58 -03:00
George Marques
497dab94be Don't check type when assigning Array
The array should just assimilate the type of the other one since
assignment in this case means a change in the reference.

This also adds a `typed_assign` function for the cases where type
validation is wanted.
2021-03-18 10:18:58 -03:00
Alex Hirsch
c28428fe4d Allow nullptr with zero length in FileAccess get_buffer
fix #47071
2021-03-16 22:55:11 +01:00
Rémi Verschelde
97ce8708e8 Merge pull request #47076 from Faless/debugger/4.x_remote_peer_backoff
[Net] Make debugger peer less CPU intensive.
2021-03-16 22:14:21 +01:00
Fabio Alessandrelli
87353c90fa [Net] Make debugger peer less CPU intensive.
Make sure that RemoteDebuggerPeer wait at least 100us between polls
(effectively forcing a min tick of 100 microseconds).

This greatly improve performances (the call to poll was useless since
during low traffic, writes would always be available, and during high
traffic, reads would always be available, effectively making it a
busy-waiting loop). We could further improve this, by separating the two
polls, and adjust the min tick based on load, but this is most likely
more than enough already without sacrificing too much on high loads.
2021-03-16 21:48:15 +01:00
Fredia Huya-Kouadio
862e2df1a4 Fix bug causing project.godot to be ignored when project.binary is missing 2021-03-16 09:38:35 -07:00
Rémi Verschelde
224f5cab99 Merge pull request #46378 from reduz/static-method-in-variant-types
Add static method support to core Variant types
2021-03-16 15:44:04 +01:00
reduz
ecfa570ccb Add static method support to core Variant types
* Properly exposed, including validated and variant call
* Bound static functions in String and Color
* Did not add support for scripting languages, will have to be added manually.
2021-03-16 10:53:05 -03:00
Rémi Verschelde
8051307efe Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checks
Add parameter checks to FileAccess get_buffer functions
2021-03-14 01:11:55 +01:00
Anshul7sp1
91181c2086 Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
Aitor Cereceto
1e820b3d9d [46188] fix: get unix from datetime when empty dict 2021-03-12 09:27:21 +01:00
Gilles Roudière
ba1344408f Implement Navigation layers 2021-03-10 11:23:06 +01:00
Rémi Verschelde
83b1acdc60 Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Relaxes node name sanitization in gltf documents.
2021-03-09 14:54:33 +01:00
Alex Hirsch
cdf3099c68 Add parameter checkes to FileAccess get_buffer functions
fix #46540
2021-03-09 13:55:20 +01:00
bruvzg
741e1cf672 Move caller_id init to Thread constructor to fix UWP build. 2021-03-09 08:40:30 +02:00
Rémi Verschelde
afd0df7921 Merge pull request #46386 from KoBeWi/projekt_settingz
Clarify ProjectSettings.save for exported projects
2021-03-07 10:17:59 +01:00
kobewi
156c402f2b Allow to save override.cfg with ProjectSettings 2021-03-07 01:21:44 +01:00
bruvzg
9887c2b4f0 Improve thread IDs to avoid collisions with threads not created by the Godot API. 2021-03-07 00:17:20 +02:00
Ev1lbl0w
1f0b60c47d Fix negative VRAM values 2021-03-05 21:48:20 +00:00