Many tweaks as usual but the most interesting additions since the last
bump are:
- `wl_fixes`, which allows to delete `wl_registry` objects (to hook up
in embedder). This requires a new interface as `wl_registry`'s version
can't be directly bumped. A notable usecase will come from mesa:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29140
- `wl_shm::release` and `wl_shm_pool::release`, which allows to delete
each respective object. (should automatically work but requires max
version bump when binding, will do in a separate PR). Useful for the
embedder, two less interfaces to instance and share.
- `wl_keyboard` version 10, which introduces server-side repetition
through a new `repeated` key state.
It also includes new buffer formats enumerations, but I don't know the
pratical implications of this specific addition, especially as this is
the WSI's responsibility FWIU.
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.