Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Aaron Franke
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
Thaddeus Crews
b9010edcfa
Merge pull request #110951 from aaronfranke/const-arr-ref-text-bidi
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Use const Array ref in `set_structured_text_bidi_override_options`
2025-09-30 18:35:20 -05:00
Thaddeus Crews
21fd4faf1b
Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions
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Remove implicit conversions between `LocalVector` and `Vector`
2025-09-30 11:19:17 -05:00
Kaleb Reid
c79fe58939
Always show settings to enable DOF near + far
2025-09-29 22:29:24 -07:00
Aaron Franke
754d49ac81
Skip copying values constructed immediately before returning
2025-09-26 19:13:58 -07:00
Aaron Franke
1a7be001d2
Use const Array ref in set_structured_text_bidi_override_options
2025-09-26 14:31:38 -07:00
Thaddeus Crews
c32c2606f4
Merge pull request #110837 from wheatear-dev/add-gdsoftclass-deeper
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Add `GDSOFTCLASS` to deeper inheritors of `Object`
2025-09-25 12:13:56 -05:00
A Thousand Ships
bd65cfa876
Revert "Replace many uses of is_class with derives_from."
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This reverts commit 78b743cf4a .
2025-09-25 13:48:53 +02:00
Arseny Kapoulkine
ccbece58d8
Enable component pruning during simplification
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In addition to the regular edge collapse, we now allow the simplifier to
remove small isolated components. Components that are removed are below
the error threshold in size and as such should not noticeably contribute
to the overall rendering of the object.
This helps simplify topologically complex but small parts of larger
meshes and more comfortably reach the LOD targets.
In some cases, pruning can cause the last LOD to shrink to 0 triangles
which may prevent a slightly larger LOD from being used at the maximum
distance; in this case we retry simplification without pruning once.
2025-09-24 22:23:55 -07:00
Clay John
6e4e8072e1
Merge pull request #110027 from zeux/lod-iter
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Switch LOD generation to use iterative simplification
2025-09-24 20:57:41 -07:00
Edward Moulsdale
e366471fdc
Add GDSOFTCLASS to deeper inheritors of Object
2025-09-24 19:15:56 +01:00
Thaddeus Crews
7e5c6890b2
Merge pull request #110298 from 0xcafeb33f/fix-skeleton-mirror
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Fix Skeleton2D TwoBoneIK and LookAt mirroring
2025-09-24 09:59:13 -05:00
Thaddeus Crews
78b743cf4a
Merge pull request #110832 from Ivorforce/is-class-to-derives-from
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Replace many uses of `is_class` with `derives_from`.
2025-09-24 09:59:09 -05:00
Allen Pestaluky
3101d75634
Fix glow intensity not showing in compatibility renderer when blend mode is set to mix.
2025-09-23 17:45:35 -04:00
Arseny Kapoulkine
e40436d527
Switch LOD generation to use iterative simplification
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Instead of simplifying every LOD from the original down to an
increasing number of triangles, we simplify each LOD from the previous
LOD and stop when the simplification can't proceed further.
This has a few benefits:
- It's significantly faster; using sparse flag helps ensure that
subsequent simplifications after the first one are increasingly
cheaper.
- It results in higher quality attributes on generated LODs; attribute
quadrics reduce the quality of attribute preservation the more they
are accumulated, so recomputing them from intermediate geometry helps.
- It results in monotonic appearance: if a feature is reduced in a
higher LOD, it will stay reduced or get reduced more significantly in
lower LODs. This is not a significant problem right now, but can be
helpful to ensure if the number of LODs increases or some newer
features get enabled.
2025-09-23 13:28:45 -07:00
Thaddeus Crews
96d9303b76
Merge pull request #109992 from zeux/simplify-regularize
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Use regularization flag for LODs of deformable objects to improve appearance post deformation
2025-09-23 14:51:48 -05:00
Thaddeus Crews
e6d25c0f73
Merge pull request #110819 from KoBeWi/overrun_with_dupes
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Remove overrun code duplication
2025-09-23 14:51:45 -05:00
Lukas Tenbrink
8ef4a43ada
Replace many uses of is_class with derives_from.
2025-09-23 19:59:00 +02:00
Thaddeus Crews
685c7e92e5
Merge pull request #100437 from KoBeWi/ruaninstancequestionmark
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Add `is_instance()` helper method to Node
2025-09-23 12:08:48 -05:00
Thaddeus Crews
9708b088f9
Merge pull request #110249 from beicause/fix-compositor-effects-init-callback
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Fix `CompositorEffect` not setting post-transparent callback on init
2025-09-23 12:08:43 -05:00
kobewi
a57fef9558
Remove overrun code duplication
2025-09-23 16:08:46 +02:00
Thaddeus Crews
ba0da90ba6
Merge pull request #108254 from KoBeWi/ENABLE_HINT_GROUP_PROPERTY_HINT
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Add more `PROPERTY_HINT_GROUP_ENABLE` uses
2025-09-22 08:50:12 -05:00
Thaddeus Crews
999b94cc39
Merge pull request #109012 from Lielay9/fix_gradient_color
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Round gradient colors
2025-09-22 08:50:08 -05:00
Haoyu Qiu
172c80df67
Make text-related nodes translation domain aware
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- Makes `is_layout_rtl()` translation domain aware
- Makes various text-drawing controls translation domain aware
- Makes translation preview use the project's fallback locale when disabled
2025-09-22 09:39:14 +08:00
kobewi
98a4b46b6a
Add more PROPERTY_HINT_GROUP_ENABLE uses
2025-09-20 21:11:12 +02:00
Arseny Kapoulkine
92596e3f17
Regularize deformable objects to fix excessive errors post deformation
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This significantly improves LOD quality for skinned objects, especially
if the skinned object geometry is very simple (e.g. planar or
cylindrical) in bind pose.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-09-19 08:45:57 -07:00
kobewi
d61a337a70
Improve usage of String.split() vs get_slice()
2025-09-19 16:31:55 +02:00
Thaddeus Crews
2753d333f6
Merge pull request #109375 from ColinSORourke/VisualShaderEmbedHandling
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Fix VisualShader Conversion failing with subresources
2025-09-19 09:17:10 -05:00
Thaddeus Crews
9b96eaaf80
Merge pull request #107989 from Jojo-1000/docs-add-required-qualifier
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Documentation: Add missing required qualifier for various classes
2025-09-19 09:17:06 -05:00
Thaddeus Crews
3dbb193ece
Merge pull request #109990 from zeux/meshopt-0.25
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Update meshoptimizer to v0.25
2025-09-18 21:02:27 -05:00
Colin O'Rourke
c4559c02de
VisualShader Conversion fails with Embeds
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Potentially resolves https://github.com/godotengine/godot/issues/101375
VisualShader now has a has_node_embeds function that runs through it's child nodes to find embedded resources via object properties. Conversion plugin uses this function to catch the error.
2025-09-18 14:35:30 -07:00
Lukas Tenbrink
0be2a77156
Fix Dictionary::operator[] from C++ accidentally modifying const dictionaries.
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Fix `AudioStreamWav` inserting keys into the input dictionary.
2025-09-18 21:17:42 +02:00
Thaddeus Crews
468ad87a37
Merge pull request #107596 from DeeJayLSP/safe-wav-load
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Use 64-bit offset/loop points in `AudioStreamWAV`
2025-09-18 12:42:22 -05:00
Thaddeus Crews
3ad1642b2e
Merge pull request #110410 from BastiaanOlij/fix_stereo_label3d_fixed_size
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Fix fixed size flag on StandardMaterial3D when rendering in stereo
2025-09-18 12:42:21 -05:00
DeeJayLSP
7b5c53d996
Use 64-bit offset/loop points in AudioStreamWAV
2025-09-17 20:39:21 -03:00
Thaddeus Crews
2557b0da9f
Merge pull request #101285 from Nazarwadim/use_LocalVector_in_animation
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Use `LocalVector` in `Animation`
2025-09-16 20:28:52 -05:00
Lukas Tenbrink
abe3b481ae
Make conversions from LocalVector to Vector explicit.
2025-09-16 21:41:28 +02:00
Thaddeus Crews
de572675e0
Merge pull request #109369 from ColinSORourke/MaterialConversionErrorFix
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Material Conversion Error Handling
2025-09-16 09:48:59 -05:00
DeeJayLSP
af5a81faf8
Add one padding frame to QOA buffer for short streams
2025-09-15 10:27:36 -03:00
Ryan
040ff854e0
Fix AudioStreamPolyphonic to honor AudioStreamPlayer.pitch_scale
2025-09-14 23:41:03 -04:00
Bastiaan Olij
748f35ccb8
Fix fixed size flag on StandardMaterial3D when rendering in stereo
2025-09-11 20:53:19 +10:00
cafebeef
bc0eba5296
Fixed Skeleton2D TwoBoneIK and LookAt mirroring
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Co-authored-by: thiagola92 <thiagola92@gmail.com >
2025-09-06 16:20:24 -05:00
Mounir Tohami
0d32849565
Fix Resource deep duplicate sets image properties with invalid resources.
2025-09-05 22:16:20 +03:00
Luo Zhihao
d9d796618d
Fix CompositorEffect not setting post-transparent callback on init
2025-09-04 19:16:00 +08:00
Pāvels Nadtočajevs
f766e401db
[MSDF] Fix outline bleed out at small sizes.
2025-08-31 23:35:33 +03:00
Haoyu Qiu
e5373c5cb0
Validate theme type name input in Add Theme Type dialog
2025-08-28 15:47:37 +08:00
Aaron Franke
84eb90b790
Allow attaching scripts to nodes with previously-non-abstract scripts
2025-08-27 11:14:59 -07:00
Arseny Kapoulkine
90ff46c292
Update meshoptimizer to v0.25
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Also expose new flags as SurfaceTool enums for future use
2025-08-26 10:19:48 -07:00
Thaddeus Crews
61c6d40c63
Merge pull request #109052 from Squamto/108905
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Fix overflowing render priority for stencil mode outline and xray
2025-08-21 06:24:27 -05:00