A Thousand Ships
a872b54a3b
Fix 2D builds (again)
2025-10-10 20:44:50 +02:00
Thaddeus Crews
3b04c8464c
Merge pull request #107273 from DexterFstone/add-game-speed-controls
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Add game speed controls to the embedded game window
2025-10-06 09:06:24 -05:00
DexterFstone
7ddce8ab26
Add game speed controls to the embedded game window
2025-10-05 11:13:15 +05:30
Thaddeus Crews
f6aa5ba23c
Merge pull request #97210 from AleksLitynski/object-snapshot-debugger
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Add an ObjectDB Profiling Tool
2025-10-03 12:01:11 -05:00
Thaddeus Crews
38af23a654
Merge pull request #89409 from aaronfranke/server-folders
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Move server files into their subfolders
2025-10-03 12:01:00 -05:00
Aaron Franke
e2dd60b5f8
Group together 2D camera override functions
2025-10-02 13:21:44 -07:00
Mounir Tohami
d9af8e0acc
Fix Camera2D editor override and 2D debug templates.
2025-10-02 13:52:29 +03:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Aaron Franke
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
Thaddeus Crews
d86123870b
Merge pull request #52285 from rxlecky/camera-override-cleanup
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Clean up and simplify camera override API
2025-09-30 18:35:11 -05:00
Thaddeus Crews
21fd4faf1b
Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions
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Remove implicit conversions between `LocalVector` and `Vector`
2025-09-30 11:19:17 -05:00
A Thousand Ships
bd65cfa876
Revert "Replace many uses of is_class with derives_from."
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This reverts commit 78b743cf4a .
2025-09-25 13:48:53 +02:00
Lukas Tenbrink
8ef4a43ada
Replace many uses of is_class with derives_from.
2025-09-23 19:59:00 +02:00
kobewi
d61a337a70
Improve usage of String.split() vs get_slice()
2025-09-19 16:31:55 +02:00
Lukas Tenbrink
abe3b481ae
Make conversions from LocalVector to Vector explicit.
2025-09-16 21:41:28 +02:00
Yufeng Ying
5d66b0b41a
Replace unneeded Vector.
2025-09-16 15:04:13 +08:00
yotam-frid
b01b84e3a1
Fix single-object inspect command regression
2025-09-01 20:28:39 +02:00
rxlecky
02e1919514
Cleanup and simplify camera override API
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- Harmonise the camera override 2D and 3D APIs
- Switch to using Camera2D/3D nodes to provide override functionality. This makes for simpler code, gets rid of much of copy-pasted camera code and makes code that relies on current viewport camera such as VisibleOnScreenNotifiers and object picking work out of the box.
- Make camera override code only accesible within DEBUG_ENABLED builds
2025-08-31 15:34:46 +02:00
Thaddeus Crews
098214b64c
Merge pull request #108297 from YeldhamDev/inverse_sel_fix
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Fix remote deselection not working when selection limit is reached
2025-08-11 09:55:24 -05:00
WhalesState
5eee6d22a0
Fix remaining physics and navigation disabling issues.
2025-07-12 17:12:42 +03:00
Aleksander Litynski
78f1543e35
Add an ObjectDB Profiling Tool
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A new tab is added to the debugger that can help profile a game's memory usage.
Specifically, this lets you save a snapshot of all the objects in a running
game's ObjectDB to disk. It then lets you view the snapshot and diff two
snapshots against each other. This is meant to work similarly to Chrome's
heap snapshot tool or Unity's memory profiler.
2025-07-08 16:39:24 +02:00
Michael Alexsander
efc2ecc04c
Fix remote deselection not working when selection limit is reached
2025-07-04 20:39:21 -03:00
Pāvels Nadtočajevs
43b41092a0
Add support for taking embedded window screenshots.
2025-06-09 11:40:36 +03:00
Fabio Alessandrelli
f36499f9c5
Editor: Explicit parse_message handlers
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Using custom macros for defining and registering message handlers hurts
readability and navigability.
This commit simplifies the ParseMessageFunc signature, expands the
macros, and streamlines initialization.
2025-06-03 13:24:58 +02:00
Thaddeus Crews
75d118fba1
Merge pull request #105034 from YeldhamDev/fix_remote_error
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Fix error spam when inspecting remote nodes outside the tree
2025-05-08 07:19:35 -05:00
Thaddeus Crews
b7d4426fff
Merge pull request #104269 from lawnjelly/fti_scene_tree4
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Physics Interpolation - Move 3D FTI to `SceneTree`
2025-04-28 10:01:34 -05:00
lawnjelly
ae04a3a5dd
Physics Interpolation - Move 3D FTI to SceneTree
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Moves 3D interpolation from server to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API.
2025-04-26 14:13:30 +01:00
Gustavo Jaruga Cruz
bf18021462
Add Embed Game Window hotkeys support and pause/next frame shortcuts
2025-04-25 02:36:00 -03:00
Thaddeus Crews
1f787b63a5
Merge pull request #104895 from stuartcarnie/scene_debugger_handlers
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Editor: Refactor `SceneDebugger::parse_message` into handler functions
2025-04-24 09:09:32 -05:00
Thaddeus Crews
94282d88f9
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
Michael Alexsander
e1e5242fa9
Fix error spam when inspecting remote nodes outside the tree
2025-04-04 19:22:32 -03:00
Yufeng Ying
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
Stuart Carnie
2e99565bcb
Editor: Refactor parse_message into handler functions
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Move the individual message handlers to separate functions, to make it
easier to follow and add additional message handlers. The function
is also more efficient as it only performs a single hash lookup for
the handler and then dispatches to the member function.
Similar to #104425
2025-04-02 08:39:40 +11:00
Thaddeus Crews
8f6bb119f4
Merge pull request #100602 from KoBeWi/over_100_changes_in_50_random_files_aka_the_best_kind_of_PR
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Add templated version of `ObjectDB::get_instance()`
2025-03-31 12:03:47 -05:00
Rémi Verschelde
e8bc75f056
Merge pull request #103373 from YeldhamDev/build_remove_physics
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Allow to compile templates without physics servers
2025-03-28 17:30:03 +01:00
Michael Alexsander
5ad414d046
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
kobewi
bc9d0c7835
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
kobewi
75881f8322
Use initializer list in Arrays
2025-03-26 18:38:15 +01:00
Michael Alexsander
d01d40490f
Fix regressions regarding multiple remote object selection
2025-03-24 18:07:12 -03:00
Malcolm Anderson
6858607e74
Add "Mute Audio" button to Game view in editor
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Update servers/audio_server.cpp
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Apply suggestions from code review
Co-authored-by: Adam Scott <ascott.ca@gmail.com >
Fix a few lines for new member names
Add command-line argument `--debug-mute-audio`, and pass it to game if started with mute enabled
Apply suggestions from code review
Co-authored-by: arkology <43543909+arkology@users.noreply.github.com >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
Fix icon for svgo
2025-03-19 08:20:17 -07:00
Anish Mishra
7a5267dfad
Fix build errors when building with disable_3d=yes
2025-03-15 01:51:46 +05:30
Jayden Sipe
6c586d20df
Fix game view visual streaking when selecting nodes
2025-03-13 17:58:22 -04:00
Michael Alexsander
186d8259d5
Fix wrong canvas camera override panning in the runtime debugger
2025-03-12 12:36:19 -03:00
Michael Alexsander
5c66129e62
Allow to select multiple remote nodes at runtime
2025-03-11 12:35:41 -03:00
Michael Alexsander
b7f823c4c7
Make Game view follow more editor settings
2025-03-06 23:08:34 -03:00
Giganzo
cedcc2444e
Add changeable freelook speed in Game Window
2025-02-10 17:18:52 +01:00
Michael Alexsander
4c32d27e8e
Fix runtime crash with 3D selection with no camera
2025-02-02 13:58:38 -03:00
Eric Cosky
226f7aee20
Added check to prevent exception during remote debugging
2025-01-20 15:11:55 -08:00
aryan-11825114
2e4eb59e56
Fix camera override when there is no camera in scene tree
2025-01-18 14:38:05 +05:30
Hilderin
055b418e4d
Fix Selection Game View
2025-01-10 09:53:17 -05:00