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123 Commits

Author SHA1 Message Date
Thaddeus Crews
5ee1384cbd Merge pull request #110506 from TokageItLab/reset-mod
Fix Reset on Save corrupt poses if scene has multiple Skeletons
2025-10-06 14:34:08 -05:00
Silc Lizard (Tokage) Renew
8df06279c6 Fix Reset on Save corrupt poses if scene has multiple Skeletons 2025-10-03 10:33:33 +09:00
Aaron Franke
9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
Silc Lizard (Tokage) Renew
f68252f95f Move Skeleton3D init process into post_enter_tree from enter_tree 2025-09-02 01:31:40 +09:00
Mike Precup
68ff4e989a Process skeleton modifiers when the skeleton is marked as dirty 2025-08-22 00:18:22 -07:00
LuoZhihao
713ed59a77 Remove unnecessary _validate_property() calling 2025-06-03 21:57:36 +08:00
Silc Lizard (Tokage) Renew
4940c3c1d7 Fix rest update process by dirty flag to not take into account pose 2025-04-30 03:44:03 +09:00
Silc Lizard (Tokage) Renew
96200abb97 Add p_delta argument to _process_modification() and expose advance() 2025-04-03 23:58:54 +09:00
Michael Alexsander
5ad414d046 Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
Mike Estee
d39003c0bf Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D 2025-03-14 11:01:34 +01:00
Silc Lizard (Tokage) Renew
cb7085340e Add saving flag hack to Skeleton and revert reset timing of animation 2025-01-28 03:52:01 +09:00
Rémi Verschelde
bb8001c83a Merge pull request #101450 from TokageItLab/reset-anim-skeleton
Change reset timing of the AnimationMixer and Skeleton on save
2025-01-12 18:07:32 +01:00
Silc Lizard (Tokage) Renew
d5e91eaa42 Change reset timing of the AnimationMixer and Skeleton on save 2025-01-12 07:12:34 +09:00
Nazarii
482531c4b8 Use thread_local for bones_backup 2024-12-31 16:32:15 +02:00
Yufeng Ying
73d85f46c9 Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
Lukas Tenbrink
b5c31ebb41 Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
rune-scape
d58b2e879f Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
Thaddeus Crews
04786f0ee8 Merge pull request #97824 from TokageItLab/retarget-modifier
Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-26 13:04:47 -06:00
Silc Lizard (Tokage) Renew
f5b49af99f Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
Silc Lizard (Tokage) Renew
5d1a2a4216 Fix Skeleton doesn't update skin after deactivating modifiers 2024-11-12 04:41:08 +09:00
Haoyu Qiu
d47425b35f Don't mark PROPERTY_USAGE_NO_EDITOR properties for translation
Using `PNAME()` on these properties are redundant as they won't be displayed
in the editor and some of them will be automatically ignored by the
extraction script.
2024-10-26 22:09:21 +08:00
Clay John
acc3786db2 Merge pull request #98009 from TokageItLab/init-skel-skin
Fix initial skin update timing in Skeleton3D
2024-10-17 16:51:05 -07:00
Silc Lizard (Tokage) Renew
d29e7b6953 Fix initial skin update timing in Skeleton3D 2024-10-16 05:13:13 +09:00
detomon
9ab84887aa Improve performance of global bone pose calculation in Skeleton3D 2024-10-12 11:13:22 +02:00
Nazarii
1ba168fcbc Use local vector for skeleton 2024-10-02 20:38:40 +03:00
demolke
0468bea899 Add per-bone meta to Skeleton3D
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
Rémi Verschelde
b1088047a0 Merge pull request #95124 from kleonc/skeleton2d_fix_set_get_always_returning_true
Fix `Skeleton2D.{_set|_get}` always returning true
2024-08-19 14:34:09 +02:00
A Thousand Ships
602a348ab1 Make Skeleton3D bone simulator an internal child 2024-08-07 11:38:16 +02:00
kleonc
115cd47fd6 Fix Skeleton2D.{_set|_get} always returning true 2024-08-04 18:44:07 +02:00
Silc Lizard (Tokage) Renew
9c1f23c3db Re-add Skeleton3D::animate_physical_bones 2024-07-14 14:24:25 +09:00
Silc Lizard (Tokage) Renew
793f3832e5 Rework migration of animate_physical_bones to compatibility 2024-06-25 18:54:59 +09:00
Silc Lizard (Tokage) Renew
5774d57496 Optimize update flag by SkeletonModifier 2024-06-23 17:01:01 +09:00
Silc Lizard (Tokage) Renew
a57f9f863d Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint 2024-06-10 10:19:36 +09:00
Dario
e54b928974 Replace List with LocalVector on Skeleton3D's bone transform update. 2024-05-20 11:58:36 -03:00
kobewi
413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
kobewi
a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
A Thousand Ships
a0dbdcc3ab Replace find with contains/has where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
A Thousand Ships
955d5affa8 Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Rémi Verschelde
84013a31ea Merge pull request #91122 from TokageItLab/simulator-memdel
Modify allocation process of the PhysicalBoneSimulator in Skeleton3D
2024-05-04 11:52:22 +02:00
Silc Lizard (Tokage) Renew
a22923daf7 Static allocation bones copy for SkeletonModifier
Co-authored-by: SlugFiller <5435495+SlugFiller@users.noreply.github.com>
2024-05-04 11:16:26 +09:00
Silc Lizard (Tokage) Renew
4900dddb88 Modify allocation process of the PhysicalBoneSimulator in Skeleton3D 2024-05-03 06:00:10 +09:00
Silc Lizard (Tokage) Renew
78a5ef4158 replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
Kusok
c0cc9d2b5e Fix deprecated=no build 2024-04-06 23:13:38 +08:00
Silc Lizard (Tokage) Renew
bf3ef56c2f Remove unavailable property binding reset_on_save from Skeleton3D 2024-04-05 08:47:50 +09:00
Silc Lizard (Tokage) Renew
04dd299cba Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
smix8
35dafc9fa8 Split monolithic physics class files
Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Zi Ye
995bc8d049 Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count. 2024-02-25 05:24:48 -06:00
nikitalita
3fbbc3bbd6 Fix Skeleton3D deprecated format missing pose 2024-02-05 23:36:31 -08:00
Yuri Sizov
36f5050c34 Merge pull request #87050 from nikitalita/convert-3.x-skeletons
Skeleton3D: Convert 3.x skeletons
2024-01-22 20:38:51 +01:00
nikitalita
bcad569ed9 Skeleton3D: Convert 3.x skeletons 2024-01-19 17:43:09 -08:00