1
0
mirror of https://github.com/godotengine/godot.git synced 2025-12-31 18:41:20 +00:00

6 Commits

Author SHA1 Message Date
Rémi Verschelde
342ba8063e Merge pull request #112361 from Calinou/export-dedicated-server-no-shader-baker
Disable shader baker when exporting as dedicated server
2025-12-09 19:54:22 +01:00
Aiden Storey
65a0ace3bc Fix typo in MacOS and iOS export settings 2025-11-19 13:05:57 -05:00
Hugo Locurcio
09f9dc157a Disable shader baker when exporting as dedicated server
Dedicated server exports don't perform any rendering, so there's no point
in including baked shaders. Doing so saves a few MBs in PCK size if the
shader baker was enabled in the export options.
2025-11-04 00:25:08 +01:00
Adriaan de Jongh
a8bcf40c40 mention 'build version' in iOS, macOS, and visionOS export docs 2025-08-13 23:22:31 +02:00
Dario
5a30a7e7cd Add shader baker to project exporter.
Metal Support contributed by Migeran (https://migeran.com) and Stuart Carnie.

Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
Co-authored-by: Gergely Kis <gergely.kis@migeran.com>
2025-05-27 12:45:27 -03:00
Ricardo Sanchez-Saez
47971c0a27 Introduce 'visionos' platform derived from 'apple_embedded' 2025-05-19 15:47:01 -07:00