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98 Commits

Author SHA1 Message Date
Pāvels Nadtočajevs
350b1936ee [macOS] Move keyboard layout related code to base display server. 2025-06-24 10:45:19 +03:00
Pāvels Nadtočajevs
09727b29c3 [macOS] Fix clipboard and TTS not working in embedded game mode. 2025-06-05 11:06:04 +03:00
Pāvels Nadtočajevs
798a644dd5 [macOS] Fix borderless window maximization. 2025-05-30 00:13:53 +03:00
Stuart Carnie
aae3370fcd macOS: Support vsync when embedding OpenGL processes
Closes #106379
2025-05-20 09:39:13 +10:00
Rémi Verschelde
3e2c064302 macOS: Fix template_debug build after #105884 2025-05-13 12:42:13 +02:00
Stuart Carnie
00e1fdec2c MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
Pāvels Nadtočajevs
0497522933 Change DisplayServerMacOS from GDCLASS to GDSOFTCLASS. Add GDSOFTCLASS to other display servers. 2025-04-10 09:18:58 +03:00
Thaddeus Crews
e6a61b1ecc Merge pull request #76829 from bruvzg/ac_kit_direct
Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
Pāvels Nadtočajevs
4310cb82b8 AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
Pāvels Nadtočajevs
f37fb49739 Add separate minimize_disabled and maximize_disabled window flags. 2025-04-07 18:58:11 +03:00
Pāvels Nadtočajevs
4638ade13f Enable TTS on demand, instead of fully disabling it when project setting is not set. 2025-04-01 15:24:46 +03:00
Rémi Verschelde
0419c92705 Merge pull request #104644 from bruvzg/macos_sync_mb
[macOS] Release keys and regenerate mouse events after native popup menu tracking.
2025-03-28 14:33:34 +01:00
Pāvels Nadtočajevs
5665e55f9a [macOS] Fix running with DisplayServerHeadless. 2025-03-27 15:08:07 +02:00
Pāvels Nadtočajevs
d1edf66a13 [macOS] Release keys and regenerate mouse events after native popup menu tracking. 2025-03-26 12:18:55 +02:00
Pāvels Nadtočajevs
a317ce75a6 [macOS] Replace custom main loop with [NSApp run] and CFRunLoop observer. 2025-03-24 10:31:16 +02:00
Thaddeus Crews
713a1ba554 Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
Thaddeus Crews
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
bruvzg
3e4e6e6c0c Improve native file dialog parent window selection. 2025-03-06 17:15:39 +02:00
Adam Scott
47f553ae0b Delegate to the DisplayServer the task of handling mouse_mode
- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Pāvels Nadtočajevs
b252867145 [macOS/Windows] Add Emoji & Symbols context menu item to LineEdit/TextEdit to show system character picker. 2025-01-10 09:25:34 +02:00
Pāvels Nadtočajevs
7f0b4e58b0 Implement DisplayServer.window_start_resize. 2025-01-07 07:58:02 +02:00
Hilderin
9d2a4c03be Embedding game process in editor 2024-12-18 17:52:42 -05:00
Thaddeus Crews
4a1a7addd1 Merge pull request #100179 from zaevi/fix_transient_topmost
[Windows & macOS] Fix popup window shows behind `always_on_top` parent.
2024-12-11 17:35:53 -06:00
bruvzg
9fece033ab [macOS, Windows] Add support for excluding windows from a screenshot. 2024-12-10 11:00:13 +02:00
Zae
2211b1bf91 Fix popup shows behind always_on_top parent. 2024-12-10 01:35:25 +08:00
Pāvels Nadtočajevs
84650f2018 Implement DisplayServer.beep. 2024-12-03 12:43:26 +02:00
Pāvels Nadtočajevs
b248d66265 [macOS] Use native window drag for the custom editor title bars. 2024-12-02 17:40:27 +02:00
rune-scape
d58b2e879f Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
Stuart Carnie
2d0165574d Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
Alvin Wong
97aa278edb Pass window exclusive and transient properties for subwindow creation
On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00
bruvzg
5168647530 Use current mouse button state instead of saved values. 2024-05-31 15:50:14 +03:00
bruvzg
628c81d2d9 [DisplayServer] Add method to check if window transparency is supported and enabled. 2024-05-23 15:23:18 +03:00
Paulo Poiati
a3769c0edc Properly set window class in Wayland 2024-05-22 10:42:12 -03:00
bruvzg
e5205e589f [StatusIndicator] Add method to get indicator icon screen rect. 2024-05-02 14:39:33 +03:00
Rémi Verschelde
85062e37ef Merge pull request #89588 from bruvzg/status_ind_menu_direct
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
2024-05-01 09:54:44 +02:00
Pedro J. Estébanez
c28f5901c7 Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
bruvzg
37e0be37d8 [macOS] Fix non-global native menu shortcuts. 2024-03-27 22:26:44 +02:00
bruvzg
0587a1d217 [StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly. 2024-03-20 11:56:07 +02:00
bruvzg
c65a667924 Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
Rémi Verschelde
b6dee8850b Merge pull request #87384 from bruvzg/sys_base_color
Add method to get "base" system UI color and system theme change callback.
2024-02-13 23:43:21 +01:00
bruvzg
ee53ae28df Add method to get "base" system UI color (macOS/Windows) and system theme change callback. 2024-02-13 18:38:53 +02:00
bruvzg
deffe6a3be [macOS] Add support for native help menu search callbacks, integrate editor help. 2024-02-13 18:37:37 +02:00
bruvzg
8da36031e4 Implement support for application status indicators (tray icons). 2024-02-13 15:59:35 +02:00
Dario
73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
Rémi Verschelde
f220d46cdc Merge pull request #80231 from romlok/input-key-location
Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
2024-01-29 13:15:42 +01:00
Mel Collins
8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
bruvzg
a8f521bcad [Native File Dialog] Add support for adding custom options to the dialogs.
Add support for adding custom options (checkboxes and optionboxes) to the dialogs (both native and built-in).
2024-01-24 15:00:31 +02:00
Juan Linietsky
15144c24bd Implement a transient_to_focused mode
This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.

This deprecates the "unparent_when_invisible" function introduced by #76025.
2024-01-14 18:51:44 +01:00
Yuri Sizov
3a8524dd92 Merge pull request #83452 from RandomShaper/rd_common
Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
Pedro J. Estébanez
12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00