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mirror of https://github.com/godotengine/godot.git synced 2025-12-31 18:41:20 +00:00

12 Commits

Author SHA1 Message Date
Michael Alexsander
5246b5fba9 Add leftover scroll hints, and panels for scrollables without hints 2025-12-12 10:59:03 -03:00
aaronp64
520f159810 Prevent ObjectDB snapshots from being overwritten
Updated ObjectDBProfilerPanel::receive_snapshot to check if file exists, and make filename unique before writing, to avoid overwriting when multiple snapshots are made within same second.
2025-12-05 11:44:22 -05:00
Rémi Verschelde
b3cec96b24 Merge pull request #113366 from aaronp64/free_gamestate_snapshots
Fix `GameStateSnapshot`s not being freed
2025-12-05 09:38:13 +01:00
aaronp64
ed6181c943 Fix GameStateSnapshots not being freed
Updated GameStateSnapshot to inherit from RefCounted, to be automatically deleted when reference count reaches zero, and removed GameStateSnapshotRef wrapper class.
2025-12-04 14:42:40 -05:00
Hugo Locurcio
db920eb7f0 Use Unicode arrow symbols throughout the editor
This does not apply to text printed to the Output panel, as the fixed-width
font may not have the glyph in its character set (or if it does, the arrow
character may be hard to read).
2025-12-02 01:36:35 +01:00
A Thousand Ships
ac05ce5226 Fix use of outdated macros in ObjectDBProfiler
These were renamed but were missed in this PR and fails with disable
deprecated.
2025-10-13 17:25:45 +02:00
Thaddeus Crews
e33f89fe27 Merge pull request #111323 from HolonProduction/rm-script
Remove `Object::script`
2025-10-10 10:26:09 -05:00
HolonProduction
2adecffbc3 Remove Object::script 2025-10-06 16:27:53 +02:00
chocola-mint
ead282ff13 Remove file_access.h and script_backtrace.h includes from logger.h. 2025-10-05 17:49:23 +09:00
Mikael Hermansson
3528e83ff3 Various fixes and style nitpicks 2025-07-09 14:27:48 +02:00
Rémi Verschelde
0adf0898eb Various style nitpicks 2025-07-08 16:39:24 +02:00
Aleksander Litynski
78f1543e35 Add an ObjectDB Profiling Tool
A new tab is added to the debugger that can help profile a game's memory usage.

Specifically, this lets you save a snapshot of all the objects in a running
game's ObjectDB to disk. It then lets you view the snapshot and diff two
snapshots against each other. This is meant to work similarly to Chrome's
heap snapshot tool or Unity's memory profiler.
2025-07-08 16:39:24 +02:00