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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

22 Commits

Author SHA1 Message Date
chocola-mint
19c47c5d99 Remove #include "scene/main/timer.h" from control.h 2025-10-05 14:41:06 +09:00
A Thousand Ships
f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Haoyu Qiu
88d922c55e Cleanup header includes in Tree 2025-05-15 14:28:00 +08:00
Pāvels Nadtočajevs
5b49fd4207 Selectively apply FOCUS_ACCESSIBILITY to the Labels instead of setting it by default. 2025-04-23 12:47:31 +03:00
Pāvels Nadtočajevs
302fa831cc Initial editor accessibility. 2025-04-08 20:25:48 +03:00
arkology
c7ef85a92f Use FlowContainer for EditorNetworkProfiler bar 2025-02-08 12:42:54 +03:00
Yufeng Ying
33817b186f Remove unused header in drivers and modules.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2024-12-24 00:40:47 +08:00
Hendrik Brucker
9f8bbe43ee Add profiler autostart indicator to EditorRunBar 2024-12-16 10:15:24 +01:00
Aaron Franke
562c666e3d Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
aryan-11825114
7d7e0344ee Fix Network Profiler not disabling buttons 2024-09-17 13:19:15 +05:30
Hendrik Brucker
c53fd9c7be Implement Autostart Feature for Profiler / Visual Profiler / Network Profiler
Co-authored-by: stmSi <stm1998sithumyo@gmail.com>
2024-09-10 19:40:42 +02:00
Fabio Alessandrelli
042b264c55 [MP] Fix division by zero in network profiler
The debugger reports synchronizers with empty state to the editor
even if no data is being sent to other peers.

The editor conditional to avoid division by zero was checking the wrong
variable.
2024-09-02 13:29:38 +02:00
A Thousand Ships
d519715d94 [Scene] Add SceneStringNames::font(_size/_color) 2024-06-18 17:24:27 +02:00
A Thousand Ships
ee79386f7b [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
Yuri Sizov
95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
kobewi
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Yuri Sizov
9b500ab53c Fix premature theme item access in editor tools 2023-04-03 18:01:11 +02:00
Haoyu Qiu
a40ccc2d7e Improve some editor strings for localization 2023-02-09 19:32:02 +08:00
Rémi Verschelde
d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Fabio Alessandrelli
f38e116026 [MP] Initial replication profiler.
Part of the current network profiler stack.
Tracks synchronizers, incoming/outgoing state sizes, and their
bandwidth usage.
2022-11-19 12:48:16 +01:00
Fabio Alessandrelli
92ed27d8f6 [MP] Improve network profiler.
Fix RPC profiler and add average RPC size.

Improve bandwidth debugger to account for all multiplayer traffic
(excluding the lower level peer transformations).
2022-11-17 03:14:21 +01:00
Fabio Alessandrelli
67265d14f7 [MP] Move engine and editor profilers to a plugin.
Also refactor the editor plugin out of the ReplicationEditor.
2022-11-14 15:09:00 +01:00