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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

12 Commits

Author SHA1 Message Date
Skyth
8895dfa56c Greatly reduce shader conversion time & fix spec constant bitmasking on D3D12. 2025-11-03 12:14:57 +03:00
Thaddeus Crews
106c23e58b CI: Fix detection of Windows D3D12 dependencies 2025-08-24 14:12:41 -05:00
Pāvels Nadtočajevs
43e9b04f66 Update Mesa-NIR library detection and download script. 2025-04-25 08:11:14 +03:00
Thaddeus Crews
2b1f463de5 SCons: Refactor color.py 2025-03-25 12:27:35 -05:00
Thaddeus Crews
a29294fddc SCons: Refactor color output implementation 2025-01-07 18:44:53 -06:00
Thaddeus Crews
d8761f2c79 SCons: Improve colored output 2024-12-10 11:44:48 -06:00
Pedro J. Estébanez
ee2c1584e4 D3D12: Get rid of DXIL.dll! 2024-07-11 17:56:45 +02:00
Jakub Marcowski
d9f8ef68df Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
Hugo Locurcio
47ac22486d Update dependencies in D3D12 SDK installer script
- Add colored console output.
2024-05-07 19:10:58 +02:00
Rémi Verschelde
5fd9d0891f SCons: Add proper MinGW support to D3D12 deps install script
Fix a couple GCC warnings.
2024-02-23 22:13:22 +01:00
Rémi Verschelde
b4e519b07f SCons: Fix Windows cross-compilation from Linux after #86717 2024-01-26 12:42:09 +01:00
MrBBBaiXue
ea2c6f1d0b Add a python script to install Direct3D 12 SDK components.
This makes it much faster to get started with Direct3D 12 builds,
as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py`
then run `scons d3d12=yes`.

This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime
and DirectX 12 Agility SDK.

- Define a default path that uses the locations from the script.
- Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\"
- Updated CI to use this new python script.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-01-24 20:11:43 +08:00