Also formally deprecate the RS function for updating an individual probes size. The functionality was removed in 4.0, but the function itself was mistakenly left exposed.
Add toggle for instant preview
Always keep search box selected so that keyboard navigation works
Add default setting for Instant Preview
Directly set property value for resource via Quick Load menu (no undo/redo or dirty-scene functionality yet)
Add undo/redo functionality
Update class reference
Update doc/classes/EditorSettings.xml
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Slight improvement(?) to wording of setting
Allow previewing without committing change
Address various suggestions/improvements
Only allow Instant Preview to be used if Quick Open menu is being used to modify a property
Only allow property-based Quick Load when resource to modify is defined (otherwise default to old behavior)
Apply suggestions from code review
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Address comments/suggestions
Get rid of duplicated code and use original callback strategy
(Attempt to) fix Instant Preview for editing multiple nodes at once and undo/redo stack for single nodes
Fix cancelling Quick Open when multiple nodes are selected
Prevent initially selected item in Quick Open dialog from overwriting the currently selected property
Apply suggestions from code review
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Make a few changes/improvements based on feedback
- Combine some duplicated code into `_finish_dialog_setup()`
- Move `ERR_FAIL_NULL(p_obj);` to top of checks
- Fix renaming of `is_instant_preview_enabled()` across code, and remove now-redundant conditions where it is used
- Make `EditorResourcePicker::property_path` be `StringName` not `String`
This also adds infrastructure to make specific settings the default, but only
in projects created after this point (so that existing projects
are not affected). This can be used for progressive upgrades in the future.
This applies to both the project creation dialog and creating projects
through the command line using `touch project.godot`.
This makes the PO loader correctly handle the situation where the optional
`Plural-Forms` header field does not exist.
The `Translation` class and its subclasses always have access to valid plural
rules via `_get_plural_rules()`. Plural rules are prioritized:
1. `Translation.plural_rules_override`
2. `TranslationServer.get_plural_rules(locale)`
3. The English plural rules: `nplurals=2; plurals=(n != 1)`
Co-Authored-By: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
Make navmesh rasterization on the navigation regions and map more lenient by starting out with a lower internal cell scale by default and changing the merge error to just warning that can be toggled.