Thaddeus Crews
8276e512d6
Merge pull request #110767 from Ryan-000/Fix-AnimationPlayer-to-use-StringName
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Fix AnimationPlayer to use StringName instead of String in the exposed API.
2025-10-07 17:15:06 -05:00
Ryan
35999a16dd
Fix AnimationPlayer to use StringName instead of String
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Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-10-06 16:29:40 -04:00
Seif El-Din Ahmed
2cb1c51038
Expose is_valid()
2025-10-03 18:37:00 +03:00
Micky
7603945d14
Fix *even* more miscellaneous oddities around the class reference
2025-04-07 17:37:08 +02:00
chocola-mint
ed13a840fa
Add markers to animation
2024-09-29 17:27:36 +09:00
krdluzni
5626851f40
clarify animation queuing documentation
2024-07-19 12:36:25 -04:00
Silc Lizard (Tokage) Renew
6fd8b25d38
Add argument options to AnimationPlayer for auto capture
2024-05-03 07:06:37 +09:00
Silc Lizard (Tokage) Renew
36abb55dd2
Add auto_capture option to AnimationPlayer
2024-05-02 19:57:36 +09:00
skyace65
c83718624f
Update links to outdated asset library demos
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Update links to outdated asset library demos
Co-authored-by: Max Hilbrunner <m.hilbrunner@gmail.com >
2024-04-07 16:59:43 +02:00
Raul Santos
5ba92e5a57
Fix some DEFVALs to use the right type
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- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
Micky
f9a758772a
Update many Deprecated/Experimental descriptions for consistency
2024-02-17 21:33:12 +01:00
Danil Alexeev
af28f87791
Documentation: Add support for deprecated/experimental messages
2024-02-15 15:59:50 +03:00
Silc Lizard (Tokage) Renew
85d66cb4e8
Add capture() and play_with_capture() as substitute of update capture
2024-02-12 17:02:05 +09:00
Silc Lizard (Tokage) Renew
1b95827d3e
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00
Rémi Verschelde
81064cc239
Doctool: Remove version attribute from XML header
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We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
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Keep on waitin'
2023-07-05 22:07:03 +02:00
L4Vo5
01f887ee4f
Clarify when things with _IDLE and _PHYSICS enums will run
2023-06-20 13:25:26 -03:00
Rémi Verschelde
bb58eb6a94
Merge pull request #74894 from rainlizard/patch-1
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Document how to use the global animation library in GDScript
2023-06-01 00:40:25 +02:00
Rémi Verschelde
51a1bd7c08
Merge pull request #75869 from aaronfranke/anim-play-end-doc
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Elaborate on the from_end option in AnimationPlayer.play() documentation
2023-05-15 09:32:33 +02:00
VolTer
4af3fc7e26
Overhaul the top sections of the class reference (Animation classes)
2023-05-05 17:17:22 +02:00
Paweł
4431cdd154
Remove double thes from documentation
2023-04-17 21:45:30 +02:00
Aaron Franke
27ccb52909
Elaborate on the from_end option in AnimationPlayer.play()
2023-04-09 12:31:20 -05:00
rainlizard
bf7adc8670
Specify how to use the global animation library in gdscript
2023-03-14 14:25:21 +11:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
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Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Silc Renew
75330887d7
Implement blending audio feature to AnimationTree
2023-01-28 20:08:29 +09:00
Rémi Verschelde
91c0ed5e33
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
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Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
Silc Renew
9ef2fb3cd4
Make AnimTree/Player processes adopt to GDVIRTUAL
2023-01-26 23:22:57 +09:00
Silc Renew
17bf6238fc
Make AnimatedSprite's playback API consistent with AnimationPlayer
2023-01-26 12:40:19 +09:00
Silc Renew
d16004f297
Add p_keep_state to AnimationPlayer::stop()
2023-01-19 01:05:46 +09:00
kobewi
da9396881e
Split pause() from AnimationPlayer's stop()
2023-01-11 14:03:31 +01:00
Micky
9de7b1afce
Doc consistency: "inspector" to "Inspector"
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Also fixes a slightly misleading comment in `Node.print_tree_pretty`.
2022-10-27 18:41:20 +02:00
VolTer
05a9637d5d
Fix small mistakes throughout much of the documentation
2022-10-21 00:20:59 +02:00
Rémi Verschelde
8c24b35b76
Merge pull request #65942 from SaracenOne/animation_change_callback_fix
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Fix animation change callbacks
2022-10-10 13:53:53 +02:00
Rémi Verschelde
166df0896c
Fix typos with codespell
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Using codespell 2.3-dev from current git.
And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
SaracenOne
6a8fbf3d25
Fix animation change callbacks
2022-09-16 14:04:24 -07:00
Silc Renew
cff95e54e0
Fix redraw timing in AnimationBlendTreeEditor
2022-09-14 21:05:21 +09:00
Haoyu Qiu
385a5b44aa
Improve documentation for get_animation()
2022-08-29 14:54:57 +08:00
Andy Maloney
9b345e793a
[doc] Use "param" instead of "code" to refer to parameters (8)
2022-08-12 14:00:25 -04:00
Yuri Sizov
c5d7115038
Rename the argument tag to param in XML documentation
2022-08-08 22:34:31 +03:00
Rémi Verschelde
ada06f9862
Merge pull request #63007 from jtnicholl/animation_player_docs
2022-08-01 22:03:17 +02:00
Jonathan Nicholl
245fba26b0
Update classref documentation for AnimationPlayer
2022-08-01 12:46:03 -04:00
Hugo Locurcio
aaeb60eafc
Add a Movie Quit On Finish property to AnimationPlayer
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This quits the project when an animation is done playing in the
given AnimationPlayer, but only in Movie Maker mode.
When this happens, a message is printed with the absolute path of the
AnimationPlayer node that caused the engine to quit.
This can be used to create videos that stop at a specified time
without having to write any script.
A report is now also printed to the console when the video is done
recording (as long as the engine was exited properly).
This report is unfortunately not always visible in the editor's
Output panel, as it's printed too late.
A method was also added to get the path to the output file from the
scripting API.
2022-07-27 18:50:28 +02:00
kobewi
74e135c90b
Clarify seek() in relation to animation_finished
2022-05-16 20:04:38 +02:00
reduz
6f401439f8
Implement Animation Libraries
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* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.
This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.
Missing (will be done on separate PRs):
* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11 12:51:54 +02:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Rémi Verschelde
6c1bd4d227
Replace Godot docs URL with $DOCS_URL in XML class reference
2021-11-15 13:02:21 +01:00
Rémi Verschelde
862994a8ef
doc: Update links to latest documentation after content reorganization
2021-10-06 13:48:48 +02:00
Rémi Verschelde
788b3aa27a
doc: Fix style inconsistencies for [b]Note:[/b] paragraphs
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And fix up formatting not supported by makerst.
2021-10-05 19:13:20 +02:00
Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for return and argument
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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
kobewi
8d0cbded3f
Clarify animation_changed signal
2021-06-03 23:17:52 +02:00