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4565 Commits

Author SHA1 Message Date
Nintorch
1d50fc26b4 Fix invalid reported joypad presses
(cherry picked from commit 4a3bf069a6)
2025-10-08 02:27:22 +02:00
Kaleb Reid
b891558050 Fix compiling SDL without DBus under Linux
(cherry picked from commit 03eb42642c)
2025-10-08 02:26:37 +02:00
Kaleb Reid
d841779578 Divide screen texture by luminance multiplier in compatibility
(cherry picked from commit 8ad335eae0)
2025-10-08 02:09:29 +02:00
Thaddeus Crews
3ac14dfe01 Revert "SCons: Add CPPEXTPATH for external includes"
(cherry picked from commit b17aa3343a)
2025-10-08 02:04:05 +02:00
Haoyu Qiu
8a9ef4a891 Unix: Fix retrieval of PID exit code
(cherry picked from commit d5738b5cdd)
2025-10-06 10:36:21 -05:00
Nintorch
d72311f6ae Fix weak and strong joy vibration being swapped
(cherry picked from commit e5ecc392c9)
2025-10-06 10:36:18 -05:00
Stuart Carnie
c834443ef1 Metal: Fix Metal compiler version inspection
(cherry picked from commit d93fe9038d)
2025-09-30 11:36:49 -05:00
Jonas Seidl
eed94508f0 Fix d3d12 stencil buffer not clearing
(cherry picked from commit d1246b099e)
2025-09-30 11:36:41 -05:00
João Pedro Xavier
9166e4d5a7 Fix bug where material with double-sided shadows ignores backface culling on compatibility renderer
(cherry picked from commit d6aca93c1a)
2025-09-30 11:36:08 -05:00
Bastiaan Olij
fcd2ab70e0 OpenXR: Fix ViewportTextures not displaying correct texture (Compatibility)
(cherry picked from commit a38256c19e)
2025-09-16 09:57:07 -05:00
Lukas Rahmann
acab46d09e Add descriptor heap pooling to D3D12.
(cherry picked from commit f7fd65923a)
2025-09-16 09:57:04 -05:00
Stuart Carnie
b7aac81366 Metal: Ensure baking to binary sets minimum target OS
Co-authored-by: Travis Lange <travislange12@gmail.com>
2025-09-08 08:16:53 +10:00
Clay John
0f0bb7d225 Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two
Fix --generate-spirv-debug-info regression (alternate take)
2025-09-01 19:37:27 -07:00
Thaddeus Crews
280503b4ee Merge pull request #110063 from stuartcarnie/109846/ios_crash
Metal: Reduce baked version to MSL 3.1; validate minimum version
2025-09-01 19:09:56 -05:00
Thaddeus Crews
ac5c6a1060 Merge pull request #110148 from bruvzg/0_5_msdf_outline
[MSDF] Fix outline bleed out at small sizes.
2025-09-01 12:25:41 -05:00
Thaddeus Crews
52a5644b5f Merge pull request #108214 from Nintorch/fix-joypad-vendor-product
Fix `Input.get_joy_info()` regression after the SDL input driver PR
2025-09-01 11:14:12 -05:00
Pāvels Nadtočajevs
f766e401db [MSDF] Fix outline bleed out at small sizes. 2025-08-31 23:35:33 +03:00
Nintorch
f28acf97d0 Fix Input.get_joy_info() regression
SDL input driver did not have the "xinput_index", "raw_name", "vendor_id" and "product_id" fields for this method and exposed an additional, essentially useless for the users "mapping_handled" field. This commit fixes these issues.
2025-08-29 22:13:40 +05:00
Stuart Carnie
1b64bcb98d Metal: Reduce baked version to MSL 3.1; validate minimum version
Validate the MSL version of the baked shader is <= the current version
supported by the OS, and return an error so it is recompiled.

Closes #109846
2025-08-29 05:48:51 +10:00
Dario
e137c882c0 Disable smolv and change the shader hash when SPIR-V debug info is enabled. 2025-08-28 14:17:58 -03:00
Thaddeus Crews
6db7f65110 Merge pull request #109819 from Nintorch/fix-get-connected-joypads
Fix DirectInput controllers on game startup
2025-08-25 09:54:17 -05:00
Thaddeus Crews
b432e108d5 Merge pull request #109791 from Talkashie/master
Typo cleanup pass
2025-08-21 18:39:37 -05:00
Nintorch
dd2e1b104b Fix DirectInput controllers on game startup
Now SDL and DirectInput don't complain when a game starts with a DirectInput controller already connected. Fixes "JoypadSDL::process_events: Error opening gamepad at index 1: IDirectInputDevice8::SetCooperativeLevel() DirectX error 0x80070006"
2025-08-21 13:21:48 +05:00
Thaddeus Crews
4012392cd6 Merge pull request #109786 from Repiteo/scons/metal-gnu++20
SCons: Use gnu++20 in metal driver
2025-08-20 12:07:16 -05:00
Thaddeus Crews
4f393e0c3c Merge pull request #109644 from RandomShaper/fix_dupe_tex2darr
Fix material removal clearing all instances of shared texture arrays
2025-08-20 12:07:14 -05:00
Thaddeus Crews
28d1406d61 Merge pull request #109765 from bruvzg/msdf_outline_clamp
Fix MSDF outline size clamping.
2025-08-20 12:07:11 -05:00
Thaddeus Crews
5cd785d3a8 SCons: Use gnu++20 in metal driver 2025-08-20 09:56:38 -05:00
Talkashie
3ff4e29657 Typo fix round 2 2025-08-20 04:24:06 -05:00
Talkashie
bc7e68dfd1 Typos 2025-08-19 18:32:59 -05:00
Thaddeus Crews
c8b89b84cc Merge pull request #109750 from Nintorch/fix-get-connected-joypads
Handle SDL joypad events for connected controllers on game startup (on Windows and Linux)
2025-08-19 10:29:46 -05:00
Thaddeus Crews
b2deb22edd Merge pull request #109749 from Repiteo/scons/mesa-rollback
SCons: Temporarily revert Mesa includes to `CPPPATH`
2025-08-19 10:29:45 -05:00
Thaddeus Crews
ef44ec13d1 Merge pull request #109397 from bruvzg/execute_with_pipe_dsc_fix
[Unix] Fix `execute_with_pipe` closing wrong pipe handle.
2025-08-19 10:29:44 -05:00
Pāvels Nadtočajevs
6a3941b5d9 Fix MSDF outline size clamping. 2025-08-19 08:28:33 +03:00
Nintorch
197961ddc9 Process SDL joypad events on startup
Make sure that SDL events are processed when the SDL joypad input driver is initialized, this will allow it to register the connected controllers when a game starts.
2025-08-18 23:55:20 +05:00
Thaddeus Crews
65b8210b9b SCons: Revert Mesa includes to CPPPATH 2025-08-18 13:37:46 -05:00
Pedro J. Estébanez
919006eb35 Fix material removal clearing all instances of shared texture arrays 2025-08-18 12:21:15 +02:00
Thaddeus Crews
ca452113d4 Merge pull request #109437 from bruvzg/msdf_no_t
Use MSDF instead of MTSDF for font rendering.
2025-08-11 09:55:28 -05:00
Thaddeus Crews
1ee48c5fde Merge pull request #109478 from TCROC/fix-ios-auto-orientation
Fix screen_orientation not being assigned on ios
2025-08-11 09:55:22 -05:00
Thaddeus Crews
da91a55b3c Merge pull request #109283 from Nintorch/master
Fix C# environment variables access on Linux (SDL-related bug)
2025-08-11 09:55:21 -05:00
Nintorch
5876648666 Fix C# environment variables (SDL-related issue)
For some reason, these SDL defines mess with C#'s ability to use environment variables
2025-08-11 11:34:30 +05:00
Travis Lange
d4b7222ca0 fixed screen_orientation not being assigned on ios 2025-08-09 20:46:17 -04:00
Pāvels Nadtočajevs
86e61a311f Use MSDF instead of MTSDF for font rendering.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2025-08-09 10:41:16 +03:00
Pāvels Nadtočajevs
9d13037653 [Unix] Fix execute_with_pipe closing wrong pipe handle. 2025-08-07 19:04:01 +03:00
Pāvels Nadtočajevs
8b4e34cda5 [Unix] Replace symlink target, not the link itself when using backup save mode. 2025-08-07 11:14:18 +03:00
Thaddeus Crews
ca515cf650 Merge pull request #108373 from Nintorch/fix-sowrap-enabled
Fix the usage of udev and dbus with SDL joystick input driver
2025-08-03 10:51:17 -05:00
Thaddeus Crews
159133e679 Merge pull request #109198 from Lielay9/fix_primitive_tex
Break batch on Compatibility when primitive texture changes
2025-08-03 10:51:12 -05:00
Thaddeus Crews
87bb5ab681 Merge pull request #108919 from KeyboardDanni/d3d12_init_shader_model_check
D3D12: Fix shader model check, initialization error handling
2025-08-01 11:45:19 -05:00
Hei
ce0a74bfe2 Break batch on Compatibility when primitive texture changes. 2025-08-01 16:13:17 +03:00
Thaddeus Crews
f9313aa27b Merge pull request #108924 from bruvzg/ac17
Update access-kit to 0.17.0
2025-07-31 10:39:09 -05:00
Thaddeus Crews
5787f6fb6a Merge pull request #108044 from apples/107935-stencil-fixes
Fix opaque stencil rendering
2025-07-31 10:39:08 -05:00