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Add various null checks in RenderingServer
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@@ -666,6 +666,8 @@ void TextureStorage::texture_free(RID p_texture) {
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}
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}
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void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
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void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
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ERR_FAIL_COND(p_image.is_null());
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Texture texture;
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Texture texture;
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texture.width = p_image->get_width();
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texture.width = p_image->get_width();
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texture.height = p_image->get_height();
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texture.height = p_image->get_height();
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@@ -170,6 +170,10 @@ void RendererCompositorRD::finalize() {
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}
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}
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void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
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void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
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if (p_image.is_null() || p_image->is_empty()) {
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return;
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}
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RD::get_singleton()->prepare_screen_for_drawing();
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RD::get_singleton()->prepare_screen_for_drawing();
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RID texture = texture_storage->texture_allocate();
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RID texture = texture_storage->texture_allocate();
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@@ -3621,6 +3621,7 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Typed
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//RID sampled_light;
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//RID sampled_light;
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RenderGeometryInstance *gi = geometry_instance_create(p_base);
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RenderGeometryInstance *gi = geometry_instance_create(p_base);
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ERR_FAIL_NULL_V(gi, TypedArray<Image>());
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uint32_t sc = RSG::mesh_storage->mesh_get_surface_count(p_base);
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uint32_t sc = RSG::mesh_storage->mesh_get_surface_count(p_base);
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Vector<RID> materials;
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Vector<RID> materials;
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@@ -2021,6 +2021,7 @@ Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bo
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void MeshStorage::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
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void MeshStorage::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
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Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
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Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
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ERR_FAIL_NULL(skeleton);
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ERR_FAIL_COND(!skeleton->use_2d);
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ERR_FAIL_COND(!skeleton->use_2d);
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skeleton->base_transform_2d = p_base_transform;
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skeleton->base_transform_2d = p_base_transform;
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@@ -673,6 +673,8 @@ void TextureStorage::texture_free(RID p_texture) {
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}
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}
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void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
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void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
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ERR_FAIL_COND(p_image.is_null());
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TextureToRDFormat ret_format;
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TextureToRDFormat ret_format;
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Ref<Image> image = _validate_texture_format(p_image, ret_format);
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Ref<Image> image = _validate_texture_format(p_image, ret_format);
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