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Add various null checks in RenderingServer
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@@ -3621,6 +3621,7 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Typed
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//RID sampled_light;
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RenderGeometryInstance *gi = geometry_instance_create(p_base);
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ERR_FAIL_NULL_V(gi, TypedArray<Image>());
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uint32_t sc = RSG::mesh_storage->mesh_get_surface_count(p_base);
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Vector<RID> materials;
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