You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
This commit is contained in:
@@ -86,7 +86,6 @@ def configure(env):
|
||||
env.Append(CPPFLAGS=["-fno-exceptions", '-DNO_SAFE_CAST', '-fno-rtti'])
|
||||
env.Append(CPPFLAGS=['-DJAVASCRIPT_ENABLED', '-DUNIX_ENABLED', '-DPTHREAD_NO_RENAME', '-DNO_FCNTL', '-DMPC_FIXED_POINT', '-DTYPED_METHOD_BIND', '-DNO_THREADS'])
|
||||
env.Append(CPPFLAGS=['-DGLES3_ENABLED'])
|
||||
env.Append(CPPFLAGS=['-DGLES_NO_CLIENT_ARRAYS'])
|
||||
|
||||
if env['wasm'] == 'yes':
|
||||
env.Append(LINKFLAGS=['-s', 'BINARYEN=1'])
|
||||
|
||||
Reference in New Issue
Block a user