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Ensure implicit conversions for scalar constants work in shaders, closes #26239
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@@ -2074,7 +2074,9 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
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bool fail = false;
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bool fail = false;
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for (int i = 0; i < argcount; i++) {
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for (int i = 0; i < argcount; i++) {
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if (args[i] != builtin_func_defs[idx].args[i]) {
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if (get_scalar_type(args[i]) == args[i] && p_func->arguments[i + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[i + 1]), builtin_func_defs[idx].args[i])) {
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//all good, but needs implicit conversion later
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} else if (args[i] != builtin_func_defs[idx].args[i]) {
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fail = true;
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fail = true;
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break;
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break;
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}
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}
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@@ -2119,6 +2121,24 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
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outarg_idx++;
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outarg_idx++;
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}
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}
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//implicitly convert values if possible
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for (int i = 0; i < argcount; i++) {
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if (get_scalar_type(args[i]) != args[i] || args[i] == builtin_func_defs[idx].args[i] || p_func->arguments[i + 1]->type != Node::TYPE_CONSTANT) {
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//can't do implicit conversion here
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continue;
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}
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//this is an implicit conversion
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ConstantNode *constant = static_cast<ConstantNode *>(p_func->arguments[i + 1]);
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ConstantNode *conversion = alloc_node<ConstantNode>();
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conversion->datatype = builtin_func_defs[idx].args[i];
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conversion->values.resize(1);
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convert_constant(constant, builtin_func_defs[idx].args[i], conversion->values.ptrw());
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p_func->arguments.write[i + 1] = conversion;
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}
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if (r_ret_type)
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if (r_ret_type)
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*r_ret_type = builtin_func_defs[idx].rettype;
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*r_ret_type = builtin_func_defs[idx].rettype;
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@@ -2184,13 +2204,35 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
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for (int j = 0; j < args.size(); j++) {
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for (int j = 0; j < args.size(); j++) {
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if (args[j] != pfunc->arguments[j].type) {
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if (get_scalar_type(args[j]) == args[j] && p_func->arguments[j + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[j + 1]), pfunc->arguments[j].type)) {
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//all good, but it needs implicit conversion later
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} else if (args[j] != pfunc->arguments[j].type) {
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fail = true;
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fail = true;
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break;
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break;
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}
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}
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}
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}
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if (!fail) {
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if (!fail) {
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//implicitly convert values if possible
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for (int k = 0; k < args.size(); k++) {
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if (get_scalar_type(args[k]) != args[k] || args[k] == pfunc->arguments[k].type || p_func->arguments[k + 1]->type != Node::TYPE_CONSTANT) {
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//can't do implicit conversion here
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continue;
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}
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//this is an implicit conversion
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ConstantNode *constant = static_cast<ConstantNode *>(p_func->arguments[k + 1]);
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ConstantNode *conversion = alloc_node<ConstantNode>();
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conversion->datatype = pfunc->arguments[k].type;
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conversion->values.resize(1);
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convert_constant(constant, pfunc->arguments[k].type, conversion->values.ptrw());
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p_func->arguments.write[k + 1] = conversion;
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}
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if (r_ret_type)
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if (r_ret_type)
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*r_ret_type = pfunc->return_type;
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*r_ret_type = pfunc->return_type;
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return true;
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return true;
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