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Use append_ instead of parse_ for String methods.

This commit is contained in:
Lukas Tenbrink
2025-03-24 12:25:48 +01:00
parent 594d64ec24
commit ffa6ef220b
62 changed files with 245 additions and 274 deletions

View File

@@ -94,7 +94,7 @@ Ref<Resource> ResourceFormatLoaderShaderInclude::load(const String &p_path, cons
String str;
if (buffer.size() > 0) {
error = str.parse_utf8((const char *)buffer.ptr(), buffer.size());
error = str.append_utf8((const char *)buffer.ptr(), buffer.size());
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot parse shader include: " + p_path);
}