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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Use append_ instead of parse_ for String methods.

This commit is contained in:
Lukas Tenbrink
2025-03-24 12:25:48 +01:00
parent 594d64ec24
commit ffa6ef220b
62 changed files with 245 additions and 274 deletions

View File

@@ -1110,8 +1110,10 @@ void WaylandThread::_wl_output_on_geometry(void *data, struct wl_output *wl_outp
ss->pending_data.physical_size.width = physical_width;
ss->pending_data.physical_size.height = physical_height;
ss->pending_data.make.parse_utf8(make);
ss->pending_data.model.parse_utf8(model);
ss->pending_data.make.clear();
ss->pending_data.make.append_utf8(make);
ss->pending_data.model.clear();
ss->pending_data.model.append_utf8(model);
// `wl_output::done` is a version 2 addition. We'll directly update the data
// for compatibility.
@@ -4139,7 +4141,7 @@ String WaylandThread::keyboard_get_layout_name(int p_index) const {
if (ss && ss->xkb_keymap) {
String ret;
ret.parse_utf8(xkb_keymap_layout_get_name(ss->xkb_keymap, p_index));
ret.append_utf8(xkb_keymap_layout_get_name(ss->xkb_keymap, p_index));
return ret;
}