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Use append_ instead of parse_ for String methods.
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@@ -934,7 +934,7 @@ bool godotsharp_variant_equals(const godot_variant *p_a, const godot_variant *p_
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void godotsharp_string_new_with_utf16_chars(String *r_dest, const char16_t *p_contents) {
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memnew_placement(r_dest, String());
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r_dest->parse_utf16(p_contents);
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r_dest->append_utf16(p_contents);
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}
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// string_name.h
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