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Use append_ instead of parse_ for String methods.

This commit is contained in:
Lukas Tenbrink
2025-03-24 12:25:48 +01:00
parent 594d64ec24
commit ffa6ef220b
62 changed files with 245 additions and 274 deletions

View File

@@ -934,7 +934,7 @@ bool godotsharp_variant_equals(const godot_variant *p_a, const godot_variant *p_
void godotsharp_string_new_with_utf16_chars(String *r_dest, const char16_t *p_contents) {
memnew_placement(r_dest, String());
r_dest->parse_utf16(p_contents);
r_dest->append_utf16(p_contents);
}
// string_name.h