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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Use append_ instead of parse_ for String methods.

This commit is contained in:
Lukas Tenbrink
2025-03-24 12:25:48 +01:00
parent 594d64ec24
commit ffa6ef220b
62 changed files with 245 additions and 274 deletions

View File

@@ -1121,7 +1121,7 @@ Error GDScript::load_source_code(const String &p_path) {
w[len] = 0;
String s;
if (s.parse_utf8((const char *)w, len) != OK) {
if (s.append_utf8((const char *)w, len) != OK) {
ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
}

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@@ -275,7 +275,7 @@ String GDScriptCache::get_source_code(const String &p_path) {
source_file.write[len] = 0;
String source;
if (source.parse_utf8((const char *)source_file.ptr(), len) != OK) {
if (source.append_utf8((const char *)source_file.ptr(), len) != OK) {
ERR_FAIL_V_MSG("", "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
}
return source;

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@@ -61,7 +61,7 @@ Error GDScriptLanguageProtocol::LSPeer::handle_data() {
if (l > 3 && r[l] == '\n' && r[l - 1] == '\r' && r[l - 2] == '\n' && r[l - 3] == '\r') {
r[l - 3] = '\0'; // Null terminate to read string
String header;
header.parse_utf8(r);
header.append_utf8(r);
content_length = header.substr(16).to_int();
has_header = true;
req_pos = 0;
@@ -88,7 +88,7 @@ Error GDScriptLanguageProtocol::LSPeer::handle_data() {
// Parse data
String msg;
msg.parse_utf8((const char *)req_buf, req_pos);
msg.append_utf8((const char *)req_buf, req_pos);
// Reset to read again
req_pos = 0;

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@@ -102,7 +102,7 @@ protected:
}
String source;
source.parse_utf8(reinterpret_cast<const char *>(file.ptr()), file.size());
source.append_utf8(reinterpret_cast<const char *>(file.ptr()), file.size());
GDScriptTokenizerBuffer::CompressMode compress_mode = script_mode == EditorExportPreset::MODE_SCRIPT_BINARY_TOKENS_COMPRESSED ? GDScriptTokenizerBuffer::COMPRESS_ZSTD : GDScriptTokenizerBuffer::COMPRESS_NONE;
file = GDScriptTokenizerBuffer::parse_code_string(source, compress_mode);
if (file.is_empty()) {

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@@ -310,7 +310,7 @@ void test(TestType p_type) {
buf.write[flen] = 0;
String code;
code.parse_utf8((const char *)&buf[0]);
code.append_utf8((const char *)&buf[0]);
Vector<String> lines;
int last = 0;