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Use append_ instead of parse_ for String methods.

This commit is contained in:
Lukas Tenbrink
2025-03-24 12:25:48 +01:00
parent 594d64ec24
commit ffa6ef220b
62 changed files with 245 additions and 274 deletions

View File

@@ -3649,7 +3649,8 @@ RDD::ShaderID RenderingDeviceDriverVulkan::shader_create_from_bytecode(const Vec
read_offset += sizeof(uint32_t) * 4 + bin_data_size;
if (binary_data.shader_name_len) {
r_name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
r_name.clear();
r_name.append_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
read_offset += STEPIFY(binary_data.shader_name_len, 4);
}