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Use append_ instead of parse_ for String methods.
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@@ -3691,7 +3691,8 @@ RDD::ShaderID RenderingDeviceDriverD3D12::shader_create_from_bytecode(const Vect
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read_offset += sizeof(uint32_t) * 3 + bin_data_size;
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if (binary_data.shader_name_len) {
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r_name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
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r_name.clear();
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r_name.append_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
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read_offset += STEPIFY(binary_data.shader_name_len, 4);
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}
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