You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-16 14:00:40 +00:00
Prevent passing events from CodeEdit to TextEdit when code completion is active
This commit is contained in:
@@ -211,6 +211,7 @@ private:
|
||||
bool code_completion_active = false;
|
||||
bool is_code_completion_scroll_hovered = false;
|
||||
bool is_code_completion_scroll_pressed = false;
|
||||
bool is_code_completion_drag_started = false;
|
||||
Vector<ScriptLanguage::CodeCompletionOption> code_completion_options;
|
||||
int code_completion_line_ofs = 0;
|
||||
int code_completion_current_selected = 0;
|
||||
|
||||
Reference in New Issue
Block a user