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Replace float with real_t, default Vectors, other misc C# improvements
Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot.
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@@ -1,6 +1,12 @@
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using System;
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using System.Runtime.InteropServices;
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#if REAL_T_IS_DOUBLE
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using real_t = System.Double;
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#else
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using real_t = System.Single;
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#endif
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namespace Godot
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{
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[StructLayout(LayoutKind.Sequential)]
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@@ -33,7 +39,7 @@ namespace Godot
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return new Transform(basis.Orthonormalized(), origin);
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}
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public Transform Rotated(Vector3 axis, float phi)
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public Transform Rotated(Vector3 axis, real_t phi)
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{
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return new Transform(new Basis(axis, phi), new Vector3()) * this;
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}
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@@ -97,7 +103,8 @@ namespace Godot
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(basis[0, 2] * vInv.x) + (basis[1, 2] * vInv.y) + (basis[2, 2] * vInv.z)
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);
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}
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// Constructors
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public Transform(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis, Vector3 origin)
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{
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this.basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
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