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Merge pull request #94014 from markdibarry/parallax-snap

Add pixel snap for `Parallax2D`
This commit is contained in:
Rémi Verschelde
2024-07-09 16:47:17 +02:00

View File

@@ -31,6 +31,7 @@
#include "parallax_2d.h" #include "parallax_2d.h"
#include "core/config/project_settings.h" #include "core/config/project_settings.h"
#include "scene/main/viewport.h"
void Parallax2D::_notification(int p_what) { void Parallax2D::_notification(int p_what) {
switch (p_what) { switch (p_what) {
@@ -72,7 +73,11 @@ void Parallax2D::_validate_property(PropertyInfo &p_property) const {
void Parallax2D::_camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset, const Point2 &p_adj_screen_pos) { void Parallax2D::_camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset, const Point2 &p_adj_screen_pos) {
if (!ignore_camera_scroll) { if (!ignore_camera_scroll) {
set_screen_offset(p_adj_screen_pos); if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
set_screen_offset((p_adj_screen_pos + Vector2(0.5, 0.5)).floor());
} else {
set_screen_offset(p_adj_screen_pos);
}
} }
} }