1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Fix GDScriptCache to not remove scripts/scenes individually when clearing

This commit is contained in:
Adam Scott
2022-12-10 12:48:07 -05:00
parent e9c7140cfa
commit ff544df926
2 changed files with 21 additions and 10 deletions

View File

@@ -87,7 +87,7 @@ class GDScriptCache {
static GDScriptCache *singleton;
bool destructing = false;
bool cleared = false;
Mutex mutex;
@@ -104,13 +104,6 @@ public:
static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = "");
static void clear_unreferenced_packed_scenes();
static bool is_destructing() {
if (singleton == nullptr) {
return true;
}
return singleton->destructing;
};
static void clear();
GDScriptCache();