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Remove debug_symbols=full in favor of debug_symbols=yes
`debug_symbols=yes` will now behave like `debug_symbols=full` did before. The difference in compressed file sizes is not that large, which means there isn't much point in having two different values. This helps make the buildsystem easier to understand.
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@@ -73,7 +73,7 @@ def get_opts():
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BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False),
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BoolVariable("pulseaudio", "Detect and use PulseAudio", True),
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BoolVariable("udev", "Use udev for gamepad connection callbacks", False),
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EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
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EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")),
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BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
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BoolVariable("touch", "Enable touch events", True),
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BoolVariable("execinfo", "Use libexecinfo on systems where glibc is not available", False),
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@@ -96,8 +96,6 @@ def configure(env):
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env.Prepend(CCFLAGS=["-Os"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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if env["debug_symbols"] == "full":
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "release_debug":
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@@ -108,8 +106,6 @@ def configure(env):
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env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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if env["debug_symbols"] == "full":
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "debug":
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