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Merge pull request #102101 from KoBeWi/2d_3d_skrypt_gra_biblioteka_zasobów

Mark main screen plugin names for translation
This commit is contained in:
Thaddeus Crews
2025-03-29 10:16:33 -05:00
5 changed files with 5 additions and 5 deletions

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@@ -338,7 +338,7 @@ class AssetLibraryEditorPlugin : public EditorPlugin {
public:
static bool is_available();
virtual String get_plugin_name() const override { return "AssetLib"; }
virtual String get_plugin_name() const override { return TTRC("AssetLib"); }
bool has_main_screen() const override { return true; }
virtual void edit(Object *p_object) override {}
virtual bool handles(Object *p_object) const override { return false; }

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@@ -600,7 +600,7 @@ protected:
void _notification(int p_what);
public:
virtual String get_plugin_name() const override { return "2D"; }
virtual String get_plugin_name() const override { return TTRC("2D"); }
bool has_main_screen() const override { return true; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;

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@@ -238,7 +238,7 @@ protected:
void _notification(int p_what);
public:
virtual String get_plugin_name() const override { return "Game"; }
virtual String get_plugin_name() const override { return TTRC("Game"); }
bool has_main_screen() const override { return true; }
virtual void edit(Object *p_object) override {}
virtual bool handles(Object *p_object) const override { return false; }

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@@ -1048,7 +1048,7 @@ class Node3DEditorPlugin : public EditorPlugin {
public:
Node3DEditor *get_spatial_editor() { return spatial_editor; }
virtual String get_plugin_name() const override { return "3D"; }
virtual String get_plugin_name() const override { return TTRC("3D"); }
bool has_main_screen() const override { return true; }
virtual void make_visible(bool p_visible) override;
virtual void edit(Object *p_object) override;

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@@ -621,7 +621,7 @@ protected:
void _notification(int p_what);
public:
virtual String get_plugin_name() const override { return "Script"; }
virtual String get_plugin_name() const override { return TTRC("Script"); }
bool has_main_screen() const override { return true; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;