1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

GDScript: Fix crash when completing code with signals

This commit is contained in:
George Marques
2020-08-26 15:13:42 -03:00
parent 8ccf88a206
commit ff16ba1eaa

View File

@@ -820,7 +820,6 @@ static void _find_identifiers_in_class(const GDScriptParser::ClassNode *p_class,
break; break;
case GDScriptParser::ClassNode::Member::SIGNAL: case GDScriptParser::ClassNode::Member::SIGNAL:
if (p_only_functions || outer) { if (p_only_functions || outer) {
clss = clss->outer;
continue; continue;
} }
option = ScriptCodeCompletionOption(member.signal->identifier->name, ScriptCodeCompletionOption::KIND_SIGNAL); option = ScriptCodeCompletionOption(member.signal->identifier->name, ScriptCodeCompletionOption::KIND_SIGNAL);