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Fixed decompression of vertex colors
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@@ -1294,7 +1294,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
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for (int j = 0; j < p_vertex_len; j++) {
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for (int j = 0; j < p_vertex_len; j++) {
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const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]];
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const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]];
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w[j] = Color(float(v[0] / 255.0) * 2.0 - 1.0, float(v[1] / 255.0) * 2.0 - 1.0, float(v[2] / 255.0) * 2.0 - 1.0, float(v[3] / 255.0) * 2.0 - 1.0);
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w[j] = Color(float(v[0] / 255.0), float(v[1] / 255.0), float(v[2] / 255.0), float(v[3] / 255.0));
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}
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}
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} else {
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} else {
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PoolVector<Color>::Write w = arr.write();
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PoolVector<Color>::Write w = arr.write();
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