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Check is the ref shader valid in visual shader's update_option_menu
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@@ -1791,7 +1791,7 @@ void VisualShaderEditor::_update_options_menu() {
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}
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Ref<VisualShaderNodeParameterRef> parameter_ref = Object::cast_to<VisualShaderNodeParameterRef>(vsn.ptr());
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if (parameter_ref.is_valid()) {
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if (parameter_ref.is_valid() && parameter_ref->is_shader_valid()) {
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check_result = -1;
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if (members_input_port_type != VisualShaderNode::PORT_TYPE_MAX) {
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