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fix CollisionShape3D Shape Size handle will missing
when Script editor floating
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@@ -274,6 +274,7 @@ class ScriptEditor : public PanelContainer {
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Button *help_search = nullptr;
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Button *site_search = nullptr;
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Button *make_floating = nullptr;
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bool is_floating = false;
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EditorHelpSearch *help_search_dialog = nullptr;
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ItemList *script_list = nullptr;
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@@ -507,6 +508,8 @@ public:
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void ensure_select_current();
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bool is_editor_floating();
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_FORCE_INLINE_ bool edit(const Ref<Resource> &p_resource, bool p_grab_focus = true) { return edit(p_resource, -1, 0, p_grab_focus); }
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bool edit(const Ref<Resource> &p_resource, int p_line, int p_col, bool p_grab_focus = true);
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