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fix CollisionShape3D Shape Size handle will missing
when Script editor floating
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@@ -2357,7 +2357,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) {
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SceneTreeDock::get_singleton()->set_selected(current_node);
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InspectorDock::get_singleton()->update(current_node);
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if (!inspector_only && !skip_main_plugin) {
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skip_main_plugin = stay_in_script_editor_on_node_selected && ScriptEditor::get_singleton()->is_visible_in_tree();
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skip_main_plugin = stay_in_script_editor_on_node_selected && !ScriptEditor::get_singleton()->is_editor_floating() && ScriptEditor::get_singleton()->is_visible_in_tree();
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}
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} else {
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NodeDock::get_singleton()->set_node(nullptr);
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