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fix CollisionShape3D Shape Size handle will missing

when Script editor floating
This commit is contained in:
jsjtxietian
2023-08-15 12:40:32 +08:00
parent c495eb5102
commit fec0396cac
3 changed files with 9 additions and 1 deletions

View File

@@ -2357,7 +2357,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) {
SceneTreeDock::get_singleton()->set_selected(current_node);
InspectorDock::get_singleton()->update(current_node);
if (!inspector_only && !skip_main_plugin) {
skip_main_plugin = stay_in_script_editor_on_node_selected && ScriptEditor::get_singleton()->is_visible_in_tree();
skip_main_plugin = stay_in_script_editor_on_node_selected && !ScriptEditor::get_singleton()->is_editor_floating() && ScriptEditor::get_singleton()->is_visible_in_tree();
}
} else {
NodeDock::get_singleton()->set_node(nullptr);