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gltf: fix three bugs which prevented extracted textures from being refreshed.
1. Extracted texture paths in `GLTFDocument::_parse_image_save_image` at the project root started with res:/// which broke cache invalidation 2. md5 hashes were not being written to generator_parameters for new imports, which led Godot to think the file was manually created. 3. `EditorFileSystem::reimport_append` must emit the `resources_reimported` signal in order for the resource cache to be updated.
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@@ -2436,7 +2436,13 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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Error EditorFileSystem::reimport_append(const String &p_file, const HashMap<StringName, Variant> &p_custom_options, const String &p_custom_importer, Variant p_generator_parameters) {
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ERR_FAIL_COND_V_MSG(!importing, ERR_INVALID_PARAMETER, "Can only append files to import during a current reimport process.");
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return _reimport_file(p_file, p_custom_options, p_custom_importer, &p_generator_parameters);
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Error ret = _reimport_file(p_file, p_custom_options, p_custom_importer, &p_generator_parameters);
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// Emit the resource_reimported signal for the single file we just reimported.
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Vector<String> reloads;
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reloads.append(p_file);
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emit_signal(SNAME("resources_reimported"), reloads);
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return ret;
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}
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Error EditorFileSystem::_resource_import(const String &p_path) {
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