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Add select node shortcut to list view in Animation Player Editor
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@@ -2135,7 +2135,8 @@ void AnimationTrackEdit::_notification(int p_what) {
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Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(node, "Node");
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const Vector2 icon_size = Vector2(1, 1) * get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor));
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draw_texture_rect(icon, Rect2(Point2(ofs, (get_size().height - icon_size.y) / 2).round(), icon_size));
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icon_rect = Rect2(Point2(ofs, (get_size().height - check->get_height()) / 2).round(), icon->get_size());
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draw_texture_rect(icon, icon_rect);
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icon_cache = icon;
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text = String() + node->get_name() + ":" + anim_path.get_concatenated_subnames();
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@@ -2749,6 +2750,10 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const {
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return TTR("Toggle this track on/off.");
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}
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if (icon_rect.has_point(p_pos)) {
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return TTR("Select node in scene.");
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}
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// Don't overlap track keys if they start at 0.
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if (path_rect.has_point(p_pos + Size2(type_icon->get_width(), 0))) {
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return animation->track_get_path(track);
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@@ -2960,6 +2965,15 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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accept_event();
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}
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if (icon_rect.has_point(pos)) {
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EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
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editor_selection->clear();
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Node *n = root->get_node_or_null(node_path);
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if (n) {
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editor_selection->add_node(n);
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}
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}
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// Don't overlap track keys if they start at 0.
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if (path_rect.has_point(pos + Size2(type_icon->get_width(), 0))) {
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clicking_on_name = true;
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