1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Setting visibility on GridMap now works. Closes #41374.

Continuing the work from f43a0ef327,
It seems the maps visibility was not actually set and a flase value was propogated to the meshes
Trying to set the maps visibility directly (Using `set_visibility` causes the map to no longer to recieve visibility notifications, instead this approach was chosen
This commit is contained in:
Tomer Keren
2020-10-16 14:04:24 +03:00
parent 67135f246e
commit fe52c6b0b7

View File

@@ -706,7 +706,7 @@ void GridMap::_update_visibility() {
Octant *octant = e->value();
for (int i = 0; i < octant->multimesh_instances.size(); i++) {
const Octant::MultimeshInstance &mi = octant->multimesh_instances[i];
RS::get_singleton()->instance_set_visible(mi.instance, is_visible());
RS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree());
}
}
}