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Use Filament specular models and parametrization
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@@ -2879,8 +2879,6 @@ RenderingServer::RenderingServer() {
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GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading.mobile", true);
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GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley", false);
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GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley.mobile", true);
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GLOBAL_DEF("rendering/shading/overrides/force_blinn_over_ggx", false);
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GLOBAL_DEF("rendering/shading/overrides/force_blinn_over_ggx.mobile", true);
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GLOBAL_DEF("rendering/driver/depth_prepass/enable", true);
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