You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-11 13:10:58 +00:00
Use mingw-std-threads in MinGW builds
This commit is contained in:
@@ -72,6 +72,11 @@ void SceneDebugger::deinitialize() {
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef MINGW_ENABLED
|
||||
#undef near
|
||||
#undef far
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) {
|
||||
SceneTree *scene_tree = SceneTree::get_singleton();
|
||||
|
||||
Reference in New Issue
Block a user