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Fix creating outline for skinned meshes

This commit is contained in:
Théo
2025-05-04 14:25:06 -03:00
committed by Rémi Verschelde
parent 978b38797b
commit fe42467d17

View File

@@ -542,6 +542,13 @@ void MeshInstance3DEditor::_create_outline_mesh() {
MeshInstance3D *mi = memnew(MeshInstance3D);
mi->set_mesh(mesho);
Node *skeleton = node->get_node_or_null(node->get_skeleton_path());
if (skeleton && node->get_skin().is_valid()) {
mi->set_skin(node->get_skin());
mi->set_skeleton_path("../" + node->get_path_to(skeleton));
}
Node *owner = get_tree()->get_edited_scene_root();
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();