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Mono: Change BindingsGenerator singleton to avoid StringName leaks
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@@ -238,12 +238,12 @@ bool GodotSharpBuilds::make_api_sln(GodotSharpBuilds::APIType p_api_type) {
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#error "How am I supposed to generate the bindings?"
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#endif
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BindingsGenerator &gen = BindingsGenerator::get_singleton();
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BindingsGenerator *gen = BindingsGenerator::get_singleton();
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bool gen_verbose = OS::get_singleton()->is_stdout_verbose();
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Error err = p_api_type == API_CORE ?
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gen.generate_cs_core_project(api_sln_dir, gen_verbose) :
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gen.generate_cs_editor_project(api_sln_dir, core_api_assembly, gen_verbose);
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gen->generate_cs_core_project(api_sln_dir, gen_verbose) :
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gen->generate_cs_editor_project(api_sln_dir, core_api_assembly, gen_verbose);
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if (err != OK) {
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show_build_error_dialog("Failed to generate " + api_name + " solution. Error: " + itos(err));
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