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Added Comment node to Visual Shaders

This commit is contained in:
Yuri Roubinsky
2021-02-21 11:33:55 +03:00
parent d4d7535524
commit fe3051fcce
6 changed files with 304 additions and 4 deletions

View File

@@ -2667,6 +2667,70 @@ VisualShaderNodeResizableBase::VisualShaderNodeResizableBase() {
set_allow_v_resize(true);
}
////////////// Comment
String VisualShaderNodeComment::get_caption() const {
return title;
}
int VisualShaderNodeComment::get_input_port_count() const {
return 0;
}
VisualShaderNodeComment::PortType VisualShaderNodeComment::get_input_port_type(int p_port) const {
return PortType::PORT_TYPE_SCALAR;
}
String VisualShaderNodeComment::get_input_port_name(int p_port) const {
return String();
}
int VisualShaderNodeComment::get_output_port_count() const {
return 0;
}
VisualShaderNodeComment::PortType VisualShaderNodeComment::get_output_port_type(int p_port) const {
return PortType::PORT_TYPE_SCALAR;
}
String VisualShaderNodeComment::get_output_port_name(int p_port) const {
return String();
}
void VisualShaderNodeComment::set_title(const String &p_title) {
title = p_title;
}
String VisualShaderNodeComment::get_title() const {
return title;
}
void VisualShaderNodeComment::set_description(const String &p_description) {
description = p_description;
}
String VisualShaderNodeComment::get_description() const {
return description;
}
String VisualShaderNodeComment::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return String();
}
void VisualShaderNodeComment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_title", "title"), &VisualShaderNodeComment::set_title);
ClassDB::bind_method(D_METHOD("get_title"), &VisualShaderNodeComment::get_title);
ClassDB::bind_method(D_METHOD("set_description", "description"), &VisualShaderNodeComment::set_description);
ClassDB::bind_method(D_METHOD("get_description"), &VisualShaderNodeComment::get_description);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "title"), "set_title", "get_title");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "description"), "set_description", "get_description");
}
VisualShaderNodeComment::VisualShaderNodeComment() {
}
////////////// GroupBase
void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) {