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C#: Various fixes to generic scripts
- Report a diagnostic when there are multiple classes that match the script file name in the same script since that will result in a duplicate path key in the bimap and it's not allowed. - Fix InspectorPlugin to handle empty paths in case the project was built with a previous version of Godot that used empty paths for generic scripts. - Add tests for the new diagnostic GD0003.
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@@ -65,6 +65,16 @@ namespace Godot.SourceGenerators
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outerTypeDeclSyntax.SyntaxTree.FilePath));
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}
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public static readonly DiagnosticDescriptor MultipleClassesInGodotScriptRule =
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new DiagnosticDescriptor(id: "GD0003",
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title: "Found multiple classes with the same name in the same script file",
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messageFormat: "Found multiple classes with the name '{0}' in the same script file",
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category: "Usage",
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DiagnosticSeverity.Error,
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isEnabledByDefault: true,
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"Found multiple classes with the same name in the same script file. A script file must only contain one class with a name that matches the file name.",
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helpLinkUri: string.Format(_helpLinkFormat, "GD0003"));
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public static readonly DiagnosticDescriptor ExportedMemberIsStaticRule =
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new DiagnosticDescriptor(id: "GD0101",
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title: "The exported member is static",
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