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Rename InputFilter back to Input

It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
This commit is contained in:
Rémi Verschelde
2020-04-28 15:19:37 +02:00
parent 39f7a40925
commit fdf58a5858
82 changed files with 482 additions and 480 deletions

View File

@@ -424,7 +424,7 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
}
#endif
InputFilter::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
}
DisplayServerAndroid::~DisplayServerAndroid() {
@@ -445,16 +445,16 @@ DisplayServerAndroid::~DisplayServerAndroid() {
void DisplayServerAndroid::process_joy_event(DisplayServerAndroid::JoypadEvent p_event) {
switch (p_event.type) {
case JOY_EVENT_BUTTON:
InputFilter::get_singleton()->joy_button(p_event.device, p_event.index, p_event.pressed);
Input::get_singleton()->joy_button(p_event.device, p_event.index, p_event.pressed);
break;
case JOY_EVENT_AXIS:
InputFilter::JoyAxis value;
Input::JoyAxis value;
value.min = -1;
value.value = p_event.value;
InputFilter::get_singleton()->joy_axis(p_event.device, p_event.index, value);
Input::get_singleton()->joy_axis(p_event.device, p_event.index, value);
break;
case JOY_EVENT_HAT:
InputFilter::get_singleton()->joy_hat(p_event.device, p_event.hat);
Input::get_singleton()->joy_hat(p_event.device, p_event.hat);
break;
default:
return;
@@ -484,7 +484,7 @@ void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int
OS_Android::get_singleton()->main_loop_request_go_back();
}
InputFilter::get_singleton()->parse_input_event(ev);
Input::get_singleton()->parse_input_event(ev);
}
void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector<DisplayServerAndroid::TouchPos> &p_points) {
@@ -499,7 +499,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
InputFilter::get_singleton()->parse_input_event(ev);
Input::get_singleton()->parse_input_event(ev);
}
}
@@ -517,7 +517,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(touch[i].id);
ev->set_pressed(true);
ev->set_position(touch[i].pos);
InputFilter::get_singleton()->parse_input_event(ev);
Input::get_singleton()->parse_input_event(ev);
}
} break;
@@ -545,7 +545,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(touch[i].id);
ev->set_position(p_points[idx].pos);
ev->set_relative(p_points[idx].pos - touch[i].pos);
InputFilter::get_singleton()->parse_input_event(ev);
Input::get_singleton()->parse_input_event(ev);
touch.write[i].pos = p_points[idx].pos;
}
@@ -560,7 +560,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
InputFilter::get_singleton()->parse_input_event(ev);
Input::get_singleton()->parse_input_event(ev);
}
touch.clear();
}
@@ -577,7 +577,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(tp.id);
ev->set_pressed(true);
ev->set_position(tp.pos);
InputFilter::get_singleton()->parse_input_event(ev);
Input::get_singleton()->parse_input_event(ev);
break;
}
@@ -592,7 +592,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
InputFilter::get_singleton()->parse_input_event(ev);
Input::get_singleton()->parse_input_event(ev);
touch.remove(i);
break;
@@ -613,7 +613,7 @@ void DisplayServerAndroid::process_hover(int p_type, Point2 p_pos) {
ev->set_position(p_pos);
ev->set_global_position(p_pos);
ev->set_relative(p_pos - hover_prev_pos);
InputFilter::get_singleton()->parse_input_event(ev);
Input::get_singleton()->parse_input_event(ev);
hover_prev_pos = p_pos;
} break;
}
@@ -626,7 +626,7 @@ void DisplayServerAndroid::process_double_tap(Point2 p_pos) {
ev->set_global_position(p_pos);
ev->set_pressed(false);
ev->set_doubleclick(true);
InputFilter::get_singleton()->parse_input_event(ev);
Input::get_singleton()->parse_input_event(ev);
}
void DisplayServerAndroid::process_scroll(Point2 p_pos) {
@@ -634,22 +634,22 @@ void DisplayServerAndroid::process_scroll(Point2 p_pos) {
ev.instance();
ev->set_position(p_pos);
ev->set_delta(p_pos - scroll_prev_pos);
InputFilter::get_singleton()->parse_input_event(ev);
Input::get_singleton()->parse_input_event(ev);
scroll_prev_pos = p_pos;
}
void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
InputFilter::get_singleton()->set_accelerometer(p_accelerometer);
Input::get_singleton()->set_accelerometer(p_accelerometer);
}
void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
InputFilter::get_singleton()->set_gravity(p_gravity);
Input::get_singleton()->set_gravity(p_gravity);
}
void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
InputFilter::get_singleton()->set_magnetometer(p_magnetometer);
Input::get_singleton()->set_magnetometer(p_magnetometer);
}
void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
InputFilter::get_singleton()->set_gyroscope(p_gyroscope);
Input::get_singleton()->set_gyroscope(p_gyroscope);
}