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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Merge pull request #105208 from hakro/2d-physical-keys

Adjust 2D select/move/rotate/scale shortcuts to match 3D
This commit is contained in:
Thaddeus Crews
2025-05-15 10:22:28 -05:00

View File

@@ -5426,7 +5426,7 @@ CanvasItemEditor::CanvasItemEditor() {
select_button->set_toggle_mode(true);
select_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_SELECT));
select_button->set_pressed(true);
select_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/select_mode", TTRC("Select Mode"), Key::Q));
select_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/select_mode", TTRC("Select Mode"), Key::Q, true));
select_button->set_shortcut_context(this);
select_button->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+Drag: Move selected node.") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Alt+Drag: Scale selected node.") + "\n" + TTR("V: Set selected node's pivot position.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked.") + "\n" + TTR("(Available in all modes.)") + "\n" + TTR("RMB: Add node at position clicked."));
select_button->set_accessibility_name(TTRC("Select Mode"));
@@ -5438,7 +5438,7 @@ CanvasItemEditor::CanvasItemEditor() {
main_menu_hbox->add_child(move_button);
move_button->set_toggle_mode(true);
move_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_MOVE));
move_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/move_mode", TTRC("Move Mode"), Key::W));
move_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/move_mode", TTRC("Move Mode"), Key::W, true));
move_button->set_shortcut_context(this);
move_button->set_tooltip_text(TTRC("Move Mode"));
move_button->set_accessibility_name(TTRC("Move Mode"));
@@ -5448,7 +5448,7 @@ CanvasItemEditor::CanvasItemEditor() {
main_menu_hbox->add_child(rotate_button);
rotate_button->set_toggle_mode(true);
rotate_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_ROTATE));
rotate_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/rotate_mode", TTRC("Rotate Mode"), Key::E));
rotate_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/rotate_mode", TTRC("Rotate Mode"), Key::E, true));
rotate_button->set_shortcut_context(this);
rotate_button->set_tooltip_text(TTRC("Rotate Mode"));
rotate_button->set_accessibility_name(TTRC("Rotate Mode"));
@@ -5458,7 +5458,7 @@ CanvasItemEditor::CanvasItemEditor() {
main_menu_hbox->add_child(scale_button);
scale_button->set_toggle_mode(true);
scale_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_SCALE));
scale_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/scale_mode", TTRC("Scale Mode"), Key::S));
scale_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/scale_mode", TTRC("Scale Mode"), Key::R, true));
scale_button->set_shortcut_context(this);
scale_button->set_tooltip_text(TTRC("Shift: Scale proportionally."));
scale_button->set_accessibility_name(TTRC("Scale Mode"));
@@ -5496,7 +5496,7 @@ CanvasItemEditor::CanvasItemEditor() {
main_menu_hbox->add_child(ruler_button);
ruler_button->set_toggle_mode(true);
ruler_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_RULER));
ruler_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/ruler_mode", TTRC("Ruler Mode"), Key::R));
ruler_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/ruler_mode", TTRC("Ruler Mode"), Key::M));
ruler_button->set_shortcut_context(this);
ruler_button->set_tooltip_text(TTRC("Ruler Mode"));
ruler_button->set_accessibility_name(TTRC("Ruler Mode"));