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[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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@@ -5297,7 +5297,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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}
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}
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ERR_FAIL_COND_V(!base_function, nullptr); //bug, wtf
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ERR_FAIL_NULL_V(base_function, nullptr); // Bug, wtf.
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for (int i = 0; i < call_function->arguments.size(); i++) {
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int argidx = i + 1;
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@@ -5729,7 +5729,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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}
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}
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ERR_FAIL_COND_V(!expr, nullptr);
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ERR_FAIL_NULL_V(expr, nullptr);
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/* OK now see what's NEXT to the operator.. */
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