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[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable

This commit is contained in:
A Thousand Ships
2023-09-09 17:04:18 +02:00
parent 82f6e9be5e
commit fdd3d36c6d
48 changed files with 1105 additions and 1105 deletions

View File

@@ -329,7 +329,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
void RendererCanvasRenderRD::free_polygon(PolygonID p_polygon) {
PolygonBuffers *pb_ptr = polygon_buffers.polygons.getptr(p_polygon);
ERR_FAIL_COND(!pb_ptr);
ERR_FAIL_NULL(pb_ptr);
PolygonBuffers &pb = *pb_ptr;
@@ -1561,7 +1561,7 @@ void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND(!cl);
ERR_FAIL_NULL(cl);
if (cl->texture == p_texture) {
return;
}
@@ -1580,7 +1580,7 @@ void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) {
void RendererCanvasRenderRD::light_set_use_shadow(RID p_rid, bool p_enable) {
CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND(!cl);
ERR_FAIL_NULL(cl);
cl->shadow.enabled = p_enable;
}
@@ -1849,7 +1849,7 @@ RID RendererCanvasRenderRD::occluder_polygon_create() {
void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) {
OccluderPolygon *oc = occluder_polygon_owner.get_or_null(p_occluder);
ERR_FAIL_COND(!oc);
ERR_FAIL_NULL(oc);
Vector<Vector2> lines;
@@ -2020,7 +2020,7 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve
void RendererCanvasRenderRD::occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) {
OccluderPolygon *oc = occluder_polygon_owner.get_or_null(p_occluder);
ERR_FAIL_COND(!oc);
ERR_FAIL_NULL(oc);
oc->cull_mode = p_mode;
}
@@ -2250,7 +2250,7 @@ RS::ShaderNativeSourceCode RendererCanvasRenderRD::CanvasShaderData::get_native_
RendererCanvasRenderRD::CanvasShaderData::~CanvasShaderData() {
RendererCanvasRenderRD *canvas_singleton = static_cast<RendererCanvasRenderRD *>(RendererCanvasRender::singleton);
ERR_FAIL_COND(!canvas_singleton);
ERR_FAIL_NULL(canvas_singleton);
//pipeline variants will clear themselves if shader is gone
if (version.is_valid()) {
canvas_singleton->shader.canvas_shader.version_free(version);
@@ -2704,7 +2704,7 @@ void fragment() {
bool RendererCanvasRenderRD::free(RID p_rid) {
if (canvas_light_owner.owns(p_rid)) {
CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND_V(!cl, false);
ERR_FAIL_NULL_V(cl, false);
light_set_use_shadow(p_rid, false);
canvas_light_owner.free(p_rid);
} else if (occluder_polygon_owner.owns(p_rid)) {