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Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets

"Bundle Identifier" is more well-understood among macOS and iOS
developers and is less ambiguous.

This is a slight breaking change as export presets will need to be
updated to account for this change.

See https://github.com/godotengine/godot-docs/pull/3295.
This commit is contained in:
Hugo Locurcio
2020-03-22 17:27:32 +01:00
parent 9562fb900e
commit fdb89a3f9a
5 changed files with 14 additions and 14 deletions

View File

@@ -433,7 +433,7 @@
"$(inherited)",
"$(PROJECT_DIR)",
);
PRODUCT_BUNDLE_IDENTIFIER = $identifier;
PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier;
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE = "$provisioning_profile_uuid_debug";
TARGETED_DEVICE_FAMILY = "1,2";
@@ -459,7 +459,7 @@
"$(inherited)",
"$(PROJECT_DIR)",
);
PRODUCT_BUNDLE_IDENTIFIER = $identifier;
PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier;
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE = "$provisioning_profile_uuid_release";
TARGETED_DEVICE_FAMILY = "1,2";

View File

@@ -10,11 +10,11 @@
<key>provisioningProfiles</key>
<dict>
<key>$identifier</key>
<key>$bundle_identifier</key>
<string>$provisioning_profile_uuid</string>
</dict>
<key>compileBitcode</key>
<false/>
</dict>
</plist>
</plist>