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Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
"Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295.
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@@ -433,7 +433,7 @@
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"$(inherited)",
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"$(PROJECT_DIR)",
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);
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PRODUCT_BUNDLE_IDENTIFIER = $identifier;
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PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier;
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PRODUCT_NAME = "$(TARGET_NAME)";
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PROVISIONING_PROFILE = "$provisioning_profile_uuid_debug";
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TARGETED_DEVICE_FAMILY = "1,2";
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@@ -459,7 +459,7 @@
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"$(inherited)",
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"$(PROJECT_DIR)",
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);
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PRODUCT_BUNDLE_IDENTIFIER = $identifier;
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PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier;
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PRODUCT_NAME = "$(TARGET_NAME)";
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PROVISIONING_PROFILE = "$provisioning_profile_uuid_release";
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TARGETED_DEVICE_FAMILY = "1,2";
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@@ -10,11 +10,11 @@
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<key>provisioningProfiles</key>
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<dict>
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<key>$identifier</key>
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<key>$bundle_identifier</key>
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<string>$provisioning_profile_uuid</string>
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</dict>
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<key>compileBitcode</key>
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<false/>
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</dict>
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</plist>
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</plist>
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