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Unify node casing adjustment

This commit is contained in:
kobewi
2022-08-18 13:47:05 +02:00
parent 03dc8c5d6f
commit fdab23163f
4 changed files with 20 additions and 39 deletions

View File

@@ -5555,19 +5555,7 @@ bool CanvasItemEditorViewport::_cyclical_dependency_exists(const String &p_targe
void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point) {
// Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
String name = path.get_file().get_basename();
switch (ProjectSettings::get_singleton()->get("editor/node_naming/name_casing").operator int()) {
case NAME_CASING_PASCAL_CASE:
name = name.capitalize().replace(" ", "");
break;
case NAME_CASING_CAMEL_CASE:
name = name.capitalize().replace(" ", "");
name[0] = name.to_lower()[0];
break;
case NAME_CASING_SNAKE_CASE:
name = name.capitalize().replace(" ", "_").to_lower();
break;
}
child->set_name(name);
child->set_name(Node::adjust_name_casing(name));
Ref<Texture2D> texture = ResourceCache::get_ref(path);