You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Add a shader warning when the uniform buffer limit is exceeded
This commit is contained in:
@@ -2655,13 +2655,13 @@ void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName
|
||||
uint32_t size = 0U;
|
||||
// The following code enforces a 16-byte alignment of uniform arrays.
|
||||
if (E.value.array_size > 0) {
|
||||
size = ShaderLanguage::get_type_size(E.value.type) * E.value.array_size;
|
||||
size = ShaderLanguage::get_datatype_size(E.value.type) * E.value.array_size;
|
||||
int m = (16 * E.value.array_size);
|
||||
if ((size % m) != 0U) {
|
||||
size += m - (size % m);
|
||||
}
|
||||
} else {
|
||||
size = ShaderLanguage::get_type_size(E.value.type);
|
||||
size = ShaderLanguage::get_datatype_size(E.value.type);
|
||||
}
|
||||
ERR_CONTINUE(offset + size > p_buffer_size);
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user